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March 8th, 2015, 10:07 AM
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Corporal
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Join Date: Feb 2001
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Re: Favourite Ship Type
For a long time I thought the Cruiser was the best ship. In my current game I started with a Cruiser and upgraded it to great awesomeness. But now, in sector 1028, I finally found the best ship: the Sigorn Hauler. In that sector I found one for sale that was way ahead of my Cruiser in every single category.
Here are the numbers:
Speed 300 (lightning, fastest possible, the most important number for a ship) (with all my bonuses, not needing the Solar Sail)
Shield 128964
Hull + Armor 53195
Supplies 92530 (!)
Crew 384
Cargo 760 (!)
plus the ship comes with preinstalled Trade Beacon and Warp Point Detector. So it's perfect for a quick run to sector 10,000. In contrast, the Cruiser has no preinstalled devices.
Has anybody ever had a ship more potent than that?
Incidentally, inheriting components and bonuses from the Cruiser this ship has Targetting 805 and three very strong weapons that can each, firing one at a time, one-shot just about everything.
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March 16th, 2015, 04:58 PM
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Re: Favourite Ship Type
Right now im flying the tentaculon "observer" class. Pretty nifty ship that starts with a strong shield, lots of supplies and crew. Only drawback: Only one weak shipweapon is preinstalled.
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March 26th, 2015, 11:10 PM
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Re: Favourite Ship Type
Staring Ship, Ship trade-ups, and Final Ships
Having played four games (well, 3 YASD's and only one Victory), I typically start with an Explorer class ship. I generally find galaxy exploration to be the most interesting aspect of the game, so this ship is a good fit for me. I like the fact that it comes with a pre-installed Science Lab; and I especially like that it comes with a pre-installed Immunization Suite. (I explore almost all planets exhaustively, including their cave systems, having cave-dived down 42 levels in my deepest dive, so features that make it safer for my Away Team are a significant plus.) Explorers also come with a pretty good Crew size (hence bigger Away Teams) which also aids my style of play. Downsides include less cargo capacity than I would like, and a single weapon slot which (in my experience) usually comes with a very poor first weapon.
However, in the course of my 90-Sector Victory game, I traded up (purchased) 5 improved ships. The first four were just better Explorers. These trade-ups, individually, provided fairly modest improvements, but over the course of 4, I ended up with a pretty solid ship. I finished with 3 weapons: a Slot-1 weapon delivering 439 damage, with a 1-turn cool-down; a Slot-2 weapon delivering 1,839 damage, with a 3-turn cool-down; and a Slot-3 weapon delivering 5,247 damage, with an 11-turn cool-down. Through 90 sectors, these weapons met my needs. (I kept a fairly weak Slot-1 weapon, in order to have 1-turn cool-down on it.)
My final trade-up was to a Negotiator class ship. It provided at least modest improvements in all categories compared to my last Explorer, but especially Speed (Speed=290, officially qualifying as "Lightning"). This ship finished with a Shield of 12,474; Hull/Armor of 4,024; Sensor/radar with range 6, and targeting of 40; and a Warp-drive with a range of 5 sectors, and a 10 turn cool-down. (I sacrificed some armor, in order to get a speed increase of 15, on this item.)
I crafted a LOT of equipment, in order to get solid equipment in each category. However, I never made a Reactor that had 6 device slots (along with the 3 weapon slots), so I never un-locked the Cruiser class ship. Still, my final Negotiator ship was very satisfactory, overall.
I would be interested in hearing, not only what ships other players like to start with, but also how they typically progress (trade-up), and what kind of ship they typically finish with, in the course of a winning (or at least a fairly long) game.
Thanks!  Explore long and prosper!
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March 29th, 2015, 10:19 PM
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Corporal
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Re: Favourite Ship Type
Quote:
Originally Posted by OrionM42
Staring Ship, Ship trade-ups, and Final Ships
My final trade-up was to a Negotiator class ship. It provided at least modest improvements in all categories compared to my last Explorer, but especially Speed (Speed=290, officially qualifying as "Lightning"). This ship finished with a Shield of 12,474; Hull/Armor of 4,024; Sensor/radar with range 6, and targeting of 40; and a Warp-drive with a range of 5 sectors, and a 10 turn cool-down. (I sacrificed some armor, in order to get a speed increase of 15, on this item.)
Thanks!  Explore long and prosper!
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Is the Negotiater ship from the Unifiers? I haven't gotten it yet.
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March 29th, 2015, 11:02 PM
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Re: Favourite Ship Type
Quote:
Originally Posted by DamienPS
Is the Negotiater ship from the Unifiers? I haven't gotten it yet.
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Apparently yes. That is, I was given an opportunity to purchase a Negotiator class ship (for the first time ever) when I was about half or 3/4 of the way through the series of quests that the Unifiers imposed upon me. My recollection is that I essentially unlocked it, by completing one of the specific quests. Sorry to be slightly vague about this, but things were happening fast at that point, and I can't recall if it was a specific reward tied to a particular quest (i.e. a promised reward), or if it just popped up at one point. Actually I wish I could have gotten it earlier ...
Thanks for starting this Discussion thread, BTW -- Good Stuff!
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April 2nd, 2015, 06:47 PM
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Re: Favourite Ship Type
News Flash: Another way to get a Negotiator class ship
Early in my new game (Sector 11) I was offered the opportunity to trade up to a Negotiator class ship. This caught me by surprise, because I have, to the best of my recollection, had no contact with the Unifier faction. Certainly, I have had no significant contact with them; and no sighting of a Unifier embassy up to this point. So (augmenting my prior post), apparently there is more than one way to get a Negotiator class  ...
Incidentally this class ship comes with a built in Shield Regenerator (good!), and a built in "Diplomaticizer" (harmless). This ship was markedly better than the second-generation Trader class ship I was piloting, except for having slightly less cargo capacity, and (more surprisingly) a slightly slower speed. Since the Negotiator class ship that I traded up to late in my last game was very fast, this also surprised me. However it's other assets (far stronger hull, and much more crew, for example) considerably outweighed its limitations. Still, the variance I have seen between just two examples of a Negotiator class ship makes me think that the strengths and weaknesses of the various classes of ships may be much more "fluid" than I had thought. Random chance may be a bigger factor!
Final note: Negotiator class ships are nearly solid red in colour, and rather menacing looking  ... Still loving this game! 
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April 3rd, 2015, 05:47 PM
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Re: Favourite Ship Type
Quote:
Originally Posted by OrionM42
News Flash: Another way to get a Negotiator class ship
Early in my new game (Sector 11) I was offered the opportunity to trade up to a Negotiator class ship. This caught me by surprise, because I have, to the best of my recollection, had no contact with the Unifier faction. Certainly, I have had no significant contact with them; and no sighting of a Unifier embassy up to this point. So (augmenting my prior post), apparently there is more than one way to get a Negotiator class  ...
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Once you unlock a ship during one of your games, it remains unlocked for future games and will show up for purchase occasionally. Before I unlocked any ships, I only ever saw the four starting ships for sale (Asteroid Miner, Trader, Light Explorer and Assault Scout). But after my first win, where I managed to unlock a few more ships, I now see those ships for sale too. So, since you unlocked the Negotiator in your last game, you can now buy them in your current game (and any future games you play).
Quote:
Originally Posted by OrionM42
Still, the variance I have seen between just two examples of a Negotiator class ship makes me think that the strengths and weakniesses of the various classes of ships may be much more "fluid" than I had thought. Random chance may be a bigger factor!
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The quality of ships available for sale will steadily increase as you head to higher sectors. This is true for all ship types, including the starting ships. As far as I can tell, each ship has a "base" model, which is what you get if you start a new game with that ship. Ships are characterized by the "intrinsic" devices they have (like the Shield Regenerator you mentioned) and certain other characteristics, like "large crew" or relative speed.
As you get farther, the ships available for sale will have bonuses on top of this. Early on, you'll just see that the ships have a few more crew or a few more points of armor than the basic models do. When you get very far, these bonuses get really big, which is why you found that epic Negotiator in your earlier game. Apparently when you're really far, things like ship speed also increase.
I actually haven't ever bought a new ship during one of my games, as I get attached to my starting one. But I should try it, because I was rolling in money when I won and it gives me something to spend it on.
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