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  #1  
Old January 8th, 2001, 03:58 AM

Facetious Facetious is offline
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Default Re: invasion 101 ???

You need to transport a bunch of troops to the planet.

Just build a transport and load it up with troops. Enter into combat and park your transport right next to the planet. Click on "orders" and one of the options is "Drop Troops". Hit the "begin" button and if you have more troops than they have defences then the planet is yours

Naturally your going to want to plan this out a bit, send the transport in with support ships because the planet will likely have weapons platforms that will knock your troopship out of commision before you even get close.

BTW, if you are successful you'll want to build an "Urban Pacification Center" on your newly conquered planet right away because they won't be too happy about it.
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  #2  
Old January 8th, 2001, 04:09 AM

garvoid garvoid is offline
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Default Re: invasion 101 ???

how many troops do you need vs. populations size?

Also I take it only by capturing the planet intact to you get their ability to breath their atmosphere, right?
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  #3  
Old January 8th, 2001, 07:34 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: invasion 101 ???

The ratio of troops you need to the population is completely dependent on the tech level of your troops. The more powerful they are, the fewer you need. It doesn't hurt to have too many, though. The population of a planet will produce one "militia" per twenty million inhabitants. This ratio is set in SETIINGS.TXT though, and you could change it if you wanted to. Also note, the bigger the capacity of the transport you send in, the better. At least, with fully populated worlds. You are thrown into ground combat immediately after the troops are dropped (still) and if you don't drop enough to win they are all killed off, although you can make ground combat more "drawn out" by changing the number of rounds in SETTINGS.TXT so it has more of a chance to run over into another strategic turn. This gives you some chances to drop more troops. Also, the "odds" seem to have a real effect on the over-all combat. If your troops are badly out-numbered they lose quicker, and if they out-number the defenders by some large ratio they win quicker with fewer losses. Finally, the presence of troops on a planet affects "happiness" levels now. So you want to leave an occupying force to make the population realize they now have to be happy with your rule.

Note: You don't "get the ability to breathe their atmosphere" you get the POPULATION which has the ability to breathe that atmosphere. I.E. - slaves! There are other ways to do this. Research 'Ship Capture' and take some colony ships (or even population transports if you can catch one). A capture ship with stealth armor or even a cloaking device is really cool to have.



[This message has been edited by Baron Munchausen (edited 08 January 2001).]
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  #4  
Old January 8th, 2001, 07:20 PM

garvoid garvoid is offline
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Default Re: invasion 101 ???

Dear Baron,

How do you use the 'slaves'? Fill up a colony ship at the slave world?

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  #5  
Old January 8th, 2001, 07:31 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: invasion 101 ???

quote:
Originally posted by garvoid:
Dear Baron,

How do you use the 'slaves'? Fill up a colony ship at the slave world?




That's it. Just use the population like it was your own. On a world that has an atmosphere they breathe, use ONLY this population. Then you will get the full capacity of the world that would have been domed if you had used your own population. Don't mix population types. If there's ANY population that doesn't breathe the atmosphere, the colony is domed. Bummer. Also, conquered populations get unhappy much faster than your original races. An Urban Pacification Center or better (Fate Shrine in religious techs, Temporal Vacation Service in Temporal techs...) is pretty much required in a system with conquered races to keep them in line. Since the Temporal Vacation Service is twice as effective as a standard UPC, the Temporal techs can be very good for establishing a Slaver Empire. The shield-damageing ability of the Time Distortion Burst works well with Ship Capture, too.

Those are the rules for building a Slaver Empire!
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  #6  
Old January 8th, 2001, 07:35 PM

General Hawkwing General Hawkwing is offline
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Default Re: invasion 101 ???

Or you can use transports to move the 'slaves'/new citizens to your worlds that have the same atmosphere of the conquered race. Note, leave some space (1M) in the transport incase the planet is full of population. You can not drop new population on a full domed planet even if the new population can breath the atmosphere.
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  #7  
Old January 8th, 2001, 10:30 PM

Tomgs Tomgs is offline
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Default Re: invasion 101 ???

Also if you are moving populations around remember that if you keep two or more races on the same world too long they will get unhappy. They don't seem to like being on the same world even if they both breathe the same atmosphere.
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