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Old August 15th, 2002, 05:10 PM
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Default Re: Fleeting w/Bases - causing one problem while fixing another

Couldn't agree more. In fact most of the beta testers agreed. That's the reason he added the settings.txt option, cause we threw a fit when he made that change. I wish we could have got him to make the default option for base fleeting true, and allow people to change it in mods instead the other way round, but ah well. Apparently someone made a quite compelling case to him against the ability. Not sure who it was though.

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Old August 15th, 2002, 06:51 PM
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Default Re: Fleeting w/Bases - causing one problem while fixing another

Baron Munchausen says:

Quote:
It's easy to pick off all the unarmed ships present at a major military base by just sending some ships 'around' the planet to the far corners of the combat grid to wipe them out.
Question from a newbie who is still running 1.67

How do you set your strategy to do this?

My ships do break formation but have the hots to pummel the planet...even when I set colony ships/carriers/transports as the first priority.
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Old August 15th, 2002, 07:02 PM

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Default Re: Fleeting w/Bases - causing one problem while fixing another

Stock ships do not get the reduction in maintence fee's and now bases will not be able to generate that extra 20% of experence.... Perhaps The game should have been changed to add Base supply which is unlimited
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Old August 15th, 2002, 08:22 PM

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Default Re: Fleeting w/Bases - causing one problem while fixing another

Quote:
Originally posted by tbontob:
Baron Munchausen says:

quote:
It's easy to pick off all the unarmed ships present at a major military base by just sending some ships 'around' the planet to the far corners of the combat grid to wipe them out.
Question from a newbie who is still running 1.67

How do you set your strategy to do this?

My ships do break formation but have the hots to pummel the planet...even when I set colony ships/carriers/transports as the first priority.

I'm speaking of tactical combat. I don't know if it can be done with strategies alone. If so, you'd have to make a special strategy to NOT fire on planets and set unarmed ships as first priority. Maybe setting 'Don't Get Hurt' as the secondary movement stategy would make the ships 'run away' from the planet when not in range of the targets? You'd have to experiment.
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