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Old June 30th, 2015, 06:23 AM

chris h chris h is offline
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Default Re: Upgrading units after a battle

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Originally Posted by chris h View Post
Can I upgrade the Krad Co to Schutzen/PzG given enough upgrade points?

On a similar vain the Schutzen Bn had a MG Co and a HW Co. Are these upgradable to other stuff (I've nothing specific in mind).
Regarding upgrading, remember to pay a bit of attention to the number of units in the formations in question, so that you will have enough units in the first place to upgrade to the new types.

In case of Germans Krad company, you have two options:
- Formation 100: Krad Kompanie (10 units)
- Formation 38: KradschutzenKom (31 units)

For a proper PzG company with transports, you need 30 or so units, so the formation 100 is probably a bad starting point to start upgrading from, unless you want to buy lots of new units to attach to the formation. However, the second one seems to be a pretty good fit for the number of units per company (and per platoon), and the transport motorcycles can be straight upgraded to 251 halftracks and the leg infantry component to panzergrenadiers (I tested).
I've gradually worked all that out but both option have problems.

In formation 100 the Krad grp are 12 men giving them some fire power but as you said I need to add extra units once I upgraded to Schutzen.

In 38 the Krad grp are 6 men, should be 9 and would be if the drivers could dismount and joint them. The 6 man grp is total useless in anything other than scouting.

What I would like to do is increase the grp size of the Kradshutzen or, better still, create a new 9 man unit (only need one for early war) but no slots. In either cast I could increase the carry capacity 3xBeiwagenKrad to carry them. A slight cheat but it would work.
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Old June 30th, 2015, 06:34 AM
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DRG DRG is offline
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Exclamation Re: Upgrading units after a battle

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Originally Posted by chris h View Post
In 38 the Krad grp are 6 men, should be 9 and would be if the drivers could dismount and joint them. The 6 man grp is total useless in anything other than scouting..
If the krad drivers join the fighting team-- who's driving the MC's that you can still move from place to place?? That's why the Kradschutzen are 6 not 9 men, the other three are with the Krads and can scoot over and load the Kradschutzen when required. If we made that a 9 man unit somebody else would rightly complain if each krad carries a driver and two men who's driving the krads that can still move after all the men dismount and form a 9 man section ?


Don
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Old June 30th, 2015, 07:02 AM

chris h chris h is offline
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Default Re: Upgrading units after a battle

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Originally Posted by chris h View Post
In 38 the Krad grp are 6 men, should be 9 and would be if the drivers could dismount and joint them. The 6 man grp is total useless in anything other than scouting..
If the krad drivers join the fighting team-- who's driving the MC's that you can still move from place to place?? That's why the Kradschutzen are 6 not 9 men, the other three are with the Krads and can scoot over and load the Kradschutzen when required. If we made that a 9 man unit somebody else would rightly complain if each krad carries a driver and two men who's driving the krads that can still move after all the men dismount and form a 9 man section ?


Don
People would complain and it would affect existing scenarios. As for the fighting team I agree with you as long as the unit was being used in the scouting role.

In the early part of the war (I think up to 1942)there were a number of Krad Bn/Kps being used in place of Mot Schutzen Bn/Kps. These were not scouts. When the fighting occurred the whole unit dismounted and fought on foot. It is these units I'm trying to replicate.
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