.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 2nd, 2015, 02:41 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: confusing Artillery overload score

As a further note your artillery will cost a lot more than the figures you quoted.
At experience 70 one set of 4 guns costs 276 points.
You have 9 of them so that works out at 2484.
However its 1941 so base German morale is 75 but from your counter battery effectiveness the experience of at least some of your guns must be in the 80s.
I would not be surprised to find your arty is actually worth around 3000 points.

Now I have read your post properly & realise you don't have 5 tank companies just around 30 tanks & 16 infantry squads I would guess your artillery cost is close to 50% of your forces total cost not 15% or less as you would expect. That's a pretty huge discrepancy.
__________________
John
Reply With Quote
  #2  
Old August 2nd, 2015, 03:26 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: confusing Artillery overload score

Quote:
Originally Posted by Imp View Post
As a further note your artillery will cost a lot more than the figures you quoted.
At experience 70 one set of 4 guns costs 276 points.
Actually, he mentioned fielding nine batteries of 10.5 cm howitzers, and those actually cost 198 points per battery at experience 70 (or 200 points at experience 75).

I presume you have looked your point costs from 10 cm K18 battery, which is significantly pricier: 273 points at experience 70 and 276 points at experience 75.
Reply With Quote
  #3  
Old August 2nd, 2015, 08:30 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: confusing Artillery overload score

Quote:
Originally Posted by Griefbringer View Post
Quote:
Originally Posted by Imp View Post
As a further note your artillery will cost a lot more than the figures you quoted.
At experience 70 one set of 4 guns costs 276 points.
Actually, he mentioned fielding nine batteries of 10.5 cm howitzers, and those actually cost 198 points per battery at experience 70 (or 200 points at experience 75).

I presume you have looked your point costs from 10 cm K18 battery, which is significantly pricier: 273 points at experience 70 and 276 points at experience 75.
Your correct I just looked for the Abt bit he mentioned.
Still works out that the AIs arty overload was a lot smaller than his as it had double the force size.
__________________
John
Reply With Quote
  #4  
Old August 3rd, 2015, 11:28 AM

gdpsnake gdpsnake is offline
Private
 
Join Date: Sep 2011
Posts: 15
Thanks: 2
Thanked 0 Times in 0 Posts
gdpsnake is on a distinguished road
Default Re: confusing Artillery overload score

Yes,

My force value has increased as my units get experience without adding any new ones to the core. I was at about 3500 to start and now in 41, it's about 5400. Naturally, there have been upgrades on the armor but the rest is experience.

All my 10.5 batteries are veteran with most at elite status. The main reason I put them in the core is to do just that. The batteries are VERY good at counter battery fire when they reach that experience. They fire and hit extremely well. In fact, I leave them all on counter battery until the opponent's assets are trashed then I use them normally. If I need extra like for an assault, I purchase them. Usually a battalion of longer range heavy batteries to counter the opponent's long range batteries. I also upgrade one battalion of 10.5's to 150's for that reason later in my campaign when I switch to the East Front as the Russian AI 'loves the guns'.

My artillery percentage is 37% which is heavy but as Napoleon said: "Artillery is the King of the battlefield."

Thank you for the rule book excerpts, I shall pay attention to that general and direct support button and play with that.

Awesome thread - so much help!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.