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Old November 5th, 2015, 12:25 PM
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Mobhack Mobhack is offline
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Default Re: Detailed examples of Pen/Arm combat calculations

None whatsoever - since that is part of the SSI "trade secrets" that we are not permitted to divulge due to the NDA we signed when we got the code.

The only "documeent" would be releasing the code, since its not a simple formula or step tables like the old Avalon Hill games of yore. You would have to manually trace through the routines and subroutines. But that is nt going to happen.

So if you need to see what AP values a particular gun gives then see WW2 APCalc in your game root folder - that samples 1000 shots per range cell and averages the results, with the best achieved of each 1000 shown.

cheers
Andy
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Old November 5th, 2015, 08:50 PM

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Default Re: Detailed examples of Pen/Arm combat calculations

Andy, thanks for your time. I have looked at the calculator that came with the CD version of the game that I just bought.

I'm not interested in causing anyone from Shrapnel to violate any NDA, and, I don't believe that my questions will do so. Of course, you are the final judge of that.

Could you elaborate on this statement please? I don't understand what you mean by the word "cell"?

" that samples 1000 shots per range cell and averages the results, with the best achieved of each 1000 shown. "

And also elaborate, perhaps with an example. Take the early WW2 British 2 pounder AT gun. That would provide a clear example.
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