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				November 30th, 2015, 11:01 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Height Maps
			 
             
			
		
		
		
		in 25 words or less how do you place the hex grid ? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2015, 12:19 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Height Maps
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  DRG
					 
				 
				in 25 words or less how do you place the hex grid ? 
			
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 Currently it's static. I have plans to have a system for that (and automagically downloading the map file as well) but I just wanted to present it at it's current state.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2015, 05:07 PM
			
			
			
		  
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				Re: Height Maps
			 
             
			
		
		
		
		Mean while, try less user friendly option of entering them on a HTML form. Try for example 
38.8897 
-77.0111 
for Capitol Hill 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2015, 05:39 PM
			
			
			
		  
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				Re: Height Maps
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 3rd, 2015, 02:11 AM
			
			
			
		  
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				Re: Height Maps
			 
             
			
		
		
		
		Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool. 
		
	
		
		
		
		
		
		
			
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				December 3rd, 2015, 03:38 AM
			
			
			
		  
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				Re: Height Maps
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Imp
					 
				 
				Do I take it this is a work in progress by yourself? Has the potential to be a very useful tool. 
			
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 Yeah, I'm building it for myself but also for all the winSPMBT players and map makers out there. I'll try to push it forwards when I have free time at my disposal, which unfortunately isn't too often.
 
After some code cleanup I'll commit it to the  github where everyone can download (and then modify the code on their computer if they want) it.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 9th, 2015, 05:13 AM
			
			
			
		  
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				Re: Height Maps
			 
             
			
		
		
		
		New version in: 
 
You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put. 
 
Enjoy, report any problems you find. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 9th, 2015, 07:10 AM
			
			
			
		  
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				Re: Height Maps
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  dmnt
					 
				 
				New version in: 
 
You can rotate the map by shift + alt + mouse drag (should also work with touch screens with pinch + rotate) and you can re-center the hex grid using the #-button on the right edge of the map. If you have rotated the map you can reset the rotation but the hex grid stays the way it was put. 
 
Enjoy, report any problems you find. 
			
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 very nice !  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 9th, 2015, 07:37 AM
			
			
			
		  
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				Re: Height Maps
			 
             
			
		
		
		
		I've moved this thread to the "sticky" area as I feel this is a very valuable tool for anyone building a map for the game  
   
 Don 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 9th, 2015, 10:44 AM
			
			
			
		  
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				Re: Height Maps
			 
             
			
		
		
		
		OK, I'm REALLY impressed with this. One thing that would be useful is if after rotating the map to the orientation you need if it might not be possible to regenerate the hex grid so you get the flat sides of the hex grid to the "left" and "right".  
 
Currently the grid is correct when you use the correct earth orientation but rotating changes it.........it would still be possible to use it as a guide but having the grid set up like the game AFTER roation would be a plus so perhaps allowing the map to rotate while the grid stays fixed would be possible ? 
 
But once again..........REALLY impressed with your work. 
 
Don 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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