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Old August 16th, 2002, 12:31 AM
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Mephisto Mephisto is offline
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Default Re: Malfador Patches, Additions, and Player Mods

Patch 1.24:
18. Changed - Increased the damage for the Anti-Proton Beam family (thanks to Daynarr).
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Old August 16th, 2002, 04:03 AM

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Default Re: Malfador Patches, Additions, and Player Mods

I do hope to sell my mod on CD and electronic download - but that all depends upon MM & Richard's okay. Recently i've been busy with Project Dauntless and haven't put much time into the UM2 except as diVersions.

MM has included mods, but with giving credit and such. I remember I almost got the first edition of the UM in first Version of SE4 when it was released. back then it was just system and quadrant types. But I was too late...

Also, General Vaughn of the Terran Confederation in SE4 was named after the player David Vaughn - a person that started SE role play back in 1997.

[ August 16, 2002, 03:04: Message edited by: Hadrian Tyrael S. Aventine ]
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Old August 16th, 2002, 04:21 AM
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Default Re: Malfador Patches, Additions, and Player Mods

Quote:
Originally posted by [K126]Mephisto:
Patch 1.24:
18. Changed - Increased the damage for the Anti-Proton Beam family (thanks to Daynarr).
Whoops, sorry 'bout that Daynarr
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Old August 16th, 2002, 06:52 AM

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Default Re: Malfador Patches, Additions, and Player Mods

If someone likes something about a mod I create and it improves their enjoyment of the game - as far as I am concerned use it/abuse or whatever - I dont care - I make mods just for the fun of it..hopefully others enjoy them too.

[ August 16, 2002, 05:53: Message edited by: AJC ]
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