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January 8th, 2001, 09:05 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: Silly Tactical AI Behaviour
quote: easy to fix if you edit the default stratagies to allow any ship type to break formation.
I don't see any line in Default_AI_Strategies.txt file that allow me to do that (I would really loved to do that and post it as a mod).
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January 8th, 2001, 09:31 AM
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Sergeant
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Re: Silly Tactical AI Behaviour
What about not entering a formation at all for the A.I.?
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January 8th, 2001, 11:16 AM
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Lieutenant General
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Re: Silly Tactical AI Behaviour
quote: Originally posted by Daynarr:
I don't see any line in Default_AI_Strategies.txt file that allow me to do that (I would really loved to do that and post it as a mod).
no, what you need to edit is the DefaultStrategies.txt and change all the 'break formation' lines to TRUE. argueably, this decreases the effectiveness of the strategy for a human, so your player race will have to retweak it after game start (and save it to his race file if wanted)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 8th, 2001, 11:53 AM
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Sergeant
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Re: Silly Tactical AI Behaviour
Great Puke, have you tried it?
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January 8th, 2001, 01:09 PM
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Lieutenant General
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Re: Silly Tactical AI Behaviour
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January 9th, 2001, 02:32 AM
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Lieutenant General
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Re: Silly Tactical AI Behaviour
quote: Originally posted by Emperor Zodd:
Great Puke, have you tried it?
I have tried it on my own fleets in strategic combat, which SHOULD be the same. basically they all fly around in a big swarm and get caught running into each other when they have to move through multiple planet sectors or asteroid sectors. but they dont stop when the leader stops, thats for sure.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 8th, 2001, 09:33 PM
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Sergeant
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Join Date: Jan 2001
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Re: Silly Tactical AI Behaviour
So whats the verdict? What works better for the AI?
In tactical battle I use a wall formation up until almost weapons range then break formations and attempt to incircle and converge simultanously all my ships on the target with a overwhelming first volley.
Can we get an AI to do this???
[This message has been edited by Emperor Zodd (edited 08 January 2001).]
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