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  #1  
Old February 29th, 2016, 08:14 PM

qwetry qwetry is offline
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Default Re: Realistic settings?

my supposition in open post was based only on that misunderstood text of manual, you developers say default settings are the best so I'll use default, no need to search for other settings
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Old March 1st, 2016, 12:05 AM
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DRG DRG is offline
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Default Re: Realistic settings?

As you gain experience with the game you may want to tweak some of the preferences ( that's why they are there........ ) ....or not .....but give the stock settings a try for awhile first.

Don
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Old March 5th, 2016, 07:53 PM
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Felix Nephthys Felix Nephthys is offline
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Default Re: Realistic settings?

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Originally Posted by DRG View Post
As you gain experience with the game you may want to tweak some of the preferences ( that's why they are there........ ) ....or not .....but give the stock settings a try for awhile first.

Don
For myself, I find the settings in the pic below to be the most comfortable for me.

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As far as breakdowns are concerned, I would rather have the terrain slow me down than have vehicles get stuck.

For the command setting, I find that I'd rather just leave the units in contact, this setting doesn't affect rallying anyways as you must still be within 5 hexes of a unit under a particular leader's command to get the extra rally whether the units have radios or not. Being out of contact only affects whether a unit can order support fire, which only x0 units can do anyways and usually from FO or the A0 units, and the only other effect of being out of contact is to cause suppression on the unit.
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Old March 1st, 2016, 10:42 AM
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gila gila is offline
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Default Re: Realistic settings?

I don't ever tweek the settings and always use default,and beleive most others do also.
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Old May 18th, 2016, 10:46 PM

Firestorm Firestorm is offline
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Default Re: Realistic settings?

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I don't ever tweek the settings and always use default,and beleive most others do also.
I screw around with the default training levels fairly often, and I've found reasons to mess with rout/rally (simulating die-hard fanatics or indifferent conscripts). A lot of scenarios designed for PBEM often advise you to turn searching and hitting down for your side if playing the AI. Vehicle breakdowns are always ON and sometimes I wonder if something similar should exist for infantry (soldier falls off impassible slope, breaks his leg).

Don't think I've ever messed with toughness variables, though I'm sure I could find an excuse to.
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Old March 1st, 2016, 11:07 PM
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Default Re: Realistic settings?

We go though this every couple of years what part of "roughly" is unclear? Call it three to five minutes of " real life " per turn. What Andy said was......."take the number of turns played and multiply by (about) 5 minutes "....... so far we have said "roughly" as in " represents roughly 3 minutes " and "about"..as in "the number of turns played and multiply by (about) 5 minutes ".. because the game ABSTRACTS real life because IT IS A GAME NOT A SIMULATION. I think of the time span as three minutes or so.......Andy thinks of it as five minutes or so if you want to think of it as longer that's fine........go ahead, An infantry section can move across clear terrain three hexes per turn......that's 150 metres per turn. Down a road it's 300 metres. A "brisk" walking pace is around 8 minute per 1000 meters that's 125 metres per minute without a pack a rifle and without wondering is someone going to open fire at any moment. That's 375 metres per 3 minute. So is it not reasonable that in three minutes a section could move across 150 metres of level field ..... 50 meters per minute ?? Or five ??

Don

Last edited by DRG; March 1st, 2016 at 11:32 PM..
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