.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #29  
Old March 26th, 2016, 12:40 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,678
Thanks: 4,113
Thanked 5,900 Times in 2,905 Posts
DRG will become famous soon enough
Default Re: French Para Obat error?

Quote:
The flags are in the grey because they are not needed and they can't be deleted.


Then why give them 250 points each ?? If anyone DOES play this against the AI the AI is very confused it cannot reach V hexes to complete it's " mission" and it will change the way it "plays". a 2500 point V hex in the grays is like dangling raw meat over the edge of the boat in shark infested waters

What you do in cases where there are more V hexes than you want is make them worth zero and put them in the same hexes as other V hexes. Scenario design 101....do not leave V hexes hanging in the breeze on the grey edge hexes

From the game guide .....the complete quote

Quote:
....Do not leave any victory hexes on the grey map edges as this causes the AI to have fits, ensure all are on the playing surface. Also, ensure that there is some way that the AI especially, and the human player less so, has of getting to these. A victory hex in a lake hex will only be reachable by swimming, ensure the AI has such units, and several ,as the first few may be killed. Better still, always place V hexes on terrain that any infantry or vehicle can reach.

Last edited by DRG; March 26th, 2016 at 12:58 PM..
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.