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  #1  
Old August 17th, 2002, 08:43 AM

AJC AJC is offline
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Default Re: Mount Mod for v1.78

MountMod-AJC v2 for SE4 Version 1.78 has been slightly modified

History-

V2
1. Changed Research of Physics 4 to Physics 3 to allow ALL stock AIs to use all the new Mounts in the mod.

see
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000002
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Old August 20th, 2002, 08:49 PM

AJC AJC is offline
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Default Re: Mount Mod for v1.78

anybody tried this mount mod- any feedback- ideas?
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Old August 21st, 2002, 12:12 AM

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Default Re: Mount Mod for v1.78

I have tried Your mount mod, Its good but,some mounts take a while to get.To make it better i would like more mount types/variety if you could. Right now im enjoying Denull mount mod.
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Old August 21st, 2002, 02:43 AM

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Default Re: Mount Mod for v1.78

..thanks for the feedback !!

I thought about the length of time and have considered shortening the research flow time for mount tech.

I was concerned that the mounts could overwhelm the game balance early on so I made them tough to research.

What kind of additional mounts are you thinking of - more of a range of mounts and power levels as you increase in tech?
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Old August 21st, 2002, 05:26 AM

AJC AJC is offline
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Default Re: Mount Mod for v1.78

MountMod-AJC v3.1 for SE4 Version 1.78

As requested I have spread out the technology requirements so that some of the new mounts are easier to get. I also made modifications to some of the mounts -see below

General Mod Information:

MountMod-AJC.zip-
Is for new games started in Version 1.78.

Whats in this Mod:

Each mount type has unique tech requirements. The technology requirements for the new mounts are spread throughout the tech tree. Here is a breakdown of the tech levels that are required to activate the various stages of the new mounts.

TECH & TECH LEVELS
-Advanced Military Science -2,3,4,5,6
-Physics -2,3
-Computers -2,3,4,5
-Applied Research -2,3
-Propulsion -6
-Stellar Harnessing -5
-Shields -3,6
-Armor -6
-Point Defense -5


List of New Mounts:
2 x Shield mounts, Armor mount, improved weapon mounts, Point Def Mount,
Engine/Solar Sail Mounts, seeker mount, miniturization of
components, improved basic weapons (using mounts).

HISTORY--
v3.1
1. Drone engines now use engine mounts.

v3--
1. Increased new mounts damage by an additional 25%
2. reduced costs of new mounts
3. reduced supply usage of new mounts
4. Reduce research requirements for new mounts across the board.
5. Spread out the technology research requirements for the new mounts. Different mounts will now appear earlier in the game
6. Added Engine Mount, Solar Sail Mount
7. Eliminated the mod for games already in progress. (will add it back in if asked)

http://www.shrapnelgames.com/cgi-bin...;f=50;t=000002

[ August 21, 2002, 05:16: Message edited by: AJC ]
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Old August 21st, 2002, 09:58 AM
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Default Re: Mount Mod for v1.78

Wow, AJC, you've done lots of work for this mount mod! Looks interesting.

Do the missile mounts you added actually take effect in practice, or do they give false reports of damage changes that don't really occur in practice, as in earlier Versions of the game? (i.e., in previous SE4 Versions, the Damage Percent and Range Modifier mount values gave misleading appearances of working, but in fact the damage was not multiplied, and the range only determined the max firing range, and not the max travel range - that is, you could only change the LAUNCHER stats, not the seeker, with mounts. Is this working now?)

This looks like it will add some interesting twists to gameplay, although it seems like there will be some pretty sudden jumps in ability when the required techs are accumulated for some of the mounts.

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Old August 23rd, 2002, 06:37 AM

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Default Re: Mount Mod for v1.78

No - I thought they were, I missed that.. ugh , as u thought ,the damage doesnt register as the heightened damage. Time to rethink this mount and send my save game to Aaron. It gives an increase in range only for now... Grrr..

[ August 23, 2002, 07:53: Message edited by: AJC ]
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