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June 1st, 2016, 09:53 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Battered Bastards
Odd as it may sound sometimes I think the US military has too much money. Or at least an amazing capacity to waste it.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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June 1st, 2016, 08:09 PM
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Corporal
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Join Date: Dec 2009
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Re: Battered Bastards
Quote:
Originally Posted by Suhiir
Odd as it may sound sometimes I think the US military has too much money. Or at least an amazing capacity to waste it.
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Not everyone is entirely happy with the switch either. Obviously the Apache is a more capable combat platform, but as an infantry officer I always appreciated the flexibility of the Kiowa scouts to fly over, land next to my element, get out and discuss the situation with me, and then get back in the sky. I don't really see Apache drivers doing that.
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June 1st, 2016, 10:39 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: Battered Bastards
WoF:Battered Bastard
ATGMs range and filter values
I played the scenario to conclusion and found the range/filter settings for the Javelin teams appropriate for opportunity fires. Grant1pa has two settings for the Javelin teams, one at the forward positions and a second setting at the rear positions. Ingenious. Here are the settings: first rear then forward position
Steel Armour Front Max 18 18
Steel Armour Front Min 001 001
Armour Engagement Range 025 012
Infantry Engagement Range 006 006
Soft Vehicle Engagement Range 010 010
ATG/ATGM Engagement Range 030 015
I would have ranged infantry engagement at 3 not 6 hex.
I try to engage targets at ranges where the likihood of a kill is worth giving away position. At farther ranges against a modern armies, Russia certainly qualifies, the vehicle defenses often defeat the shot. But, we'd have to hear more from the design guys to know with certainty.
I found the range/filter settings for the Javelin teams to be spot on. They did their jobs as expected when I played the scenario.
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June 2nd, 2016, 01:47 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Battered Bastards
Quote:
Originally Posted by Suhiir
Odd as it may sound sometimes I think the US military has too much money. Or at least an amazing capacity to waste it.
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Exactly where did they find the money to do that?.
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John
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June 2nd, 2016, 08:56 AM
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Corporal
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Join Date: Dec 2009
Posts: 99
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Re: Battered Bastards
Quote:
Originally Posted by Imp
Quote:
Originally Posted by Suhiir
Odd as it may sound sometimes I think the US military has too much money. Or at least an amazing capacity to waste it.
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Exactly where did they find the money to do that?.
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Probably from cancelling modernization programs like Future Combat System and Ground Combat Vehicle.
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June 6th, 2016, 06:40 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
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Thanked 277 Times in 191 Posts
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Re: Battered Bastards
WoF:Battered Bastards
Russian AI Suggestions
The Russian assault must have air cover and FA; therefore, clear reinforcement settings on the Pantsyr section, and all SP Flak and AA, and FA units.
Add waypoints for the Russian units.
Increase distance between scouts and assault force to screen front and flanks of column advances.
Attach a tank platoon and a SP Flak unit to a motorized company. And keep the battalions together per objective.
If you reduce speed of vehicles to that of infantry, increase game turns by at least a third.
A few suggestions from my humbled opinion.
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