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  #1  
Old June 1st, 2016, 04:54 PM
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Default Re: War is boring link

War is boring is...not known for in depth research into what they're talking about.
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Old June 2nd, 2016, 07:30 AM
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Default Re: War is boring link

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War is boring is...not known for in depth research into what they're talking about.
Well........there has been a spike in game DL's since that article was posted and that "a good thing" (tm)
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Old June 2nd, 2016, 11:35 AM
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Default Re: War is boring link

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Well........there has been a spike in game DL's since that article was posted and that "a good thing" (tm)
Hahaha that's a good thing indeed!
Never underestimate the power of online promotion...
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Old June 2nd, 2016, 06:56 PM
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Default Re: War is boring link

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Originally Posted by DRG View Post

Well........there has been a spike in game DL's since that article was posted and that "a good thing" (tm)
Hahaha that's a good thing indeed!
Never underestimate the power of online promotion...
Maybe we'll "see" some new faces around here......
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Old June 2nd, 2016, 06:56 PM
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Suhiir Suhiir is offline
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Default Re: War is boring link

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Well........there has been a spike in game DL's since that article was posted and that "a good thing" (tm)
The more people that discover the challenges of tactical combat vice mere adrenaline rush of FPS the better.
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Old June 27th, 2016, 03:47 AM
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Default Re: War is boring link

The article repeats the errenous idea that SPWAW is superior because it was based on SP3 - an idea that in my experience is popular with people that don't play the games much.

This however:

Quote:
More problematically, scenario designers in the new games often include too many units. Steel Panthers plays wonderfully with 30 to 60 units on each side, as originally intended, but monster scenarios with 200 or more units spread out over a dozen kilometers can be overwhelming.
...would be interesting to hear some opinions on this. Big, small, what do you prefer?
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Old June 27th, 2016, 09:31 AM
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Default Re: War is boring link

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Originally Posted by wulfir View Post
The article repeats the errenous idea that SPWAW is superior because it was based on SP3 - an idea that in my experience is popular with people that don't play the games much.

This however:

Quote:
More problematically, scenario designers in the new games often include too many units. Steel Panthers plays wonderfully with 30 to 60 units on each side, as originally intended, but monster scenarios with 200 or more units spread out over a dozen kilometers can be overwhelming.
...would be interesting to hear some opinions on this. Big, small, what do you prefer?
Something not too big is best. But even if it's big, so long as unit disposition & hierarchy is explained properly I have no problem playing it. Since i'm such an OCD perfectionist type when it comes to battle planning, I have to know which troop is where and under what command before I can draw up a plan (let alone moving the counters!)

The beginning of a battle is usually the most tedious one for me because of that.
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