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Old September 2nd, 2016, 08:54 AM

jp10 jp10 is offline
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Default Re: A0 as Aircraft

It is an Airborne invasion. I will revert the A0 to an HQ inside the plane and test it on-board along the map edge from game start and not move it.
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Old September 2nd, 2016, 10:54 AM
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scorpio_rocks scorpio_rocks is offline
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Default Re: A0 as Aircraft

Quote:
Originally Posted by jp10 View Post
It is an Airborne invasion. I will revert the A0 to an HQ inside the plane and test it on-board along the map edge from game start and not move it.
Just have A0 on board away from the action - think of it not as an actual unit but the radio connection to higher command.
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Old September 2nd, 2016, 11:16 AM
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Mobhack Mobhack is offline
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Default Re: A0 as Aircraft

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Originally Posted by jp10 View Post
It is an Airborne invasion. I will revert the A0 to an HQ inside the plane and test it on-board along the map edge from game start and not move it.
Well, you could parachute him in in a reasonably early turn, targeted where some others had dropped already. Or if there is a definite player edge (no enemy nearby, its not a drop to be surrounded by an enemy encampment say - just place him on the map edge. (He could always have jumped with the pathfinders, who you could represent with a couple of scout teams also pre-placed, having jumped in well before the drop via a sneaky HALO insertion).

If you really must, you could turn it into a light helicopter, but those tend to attract fire and go "boom", especially if the player is too aggressive with them.

Losing A0 is bad for force morale, and also for comms to off-map batteries etc. So best left as the default unit type, headquarters are not meant to "go Rambo". In the original SP1 where you only had 24 or so core elements, then it made a sort of sense to make the HQ a more "warry" type since your core was so small.
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