.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 3rd, 2016, 08:21 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 6,000
Thanks: 492
Thanked 1,934 Times in 1,259 Posts
Mobhack is on a distinguished road
Default Re: A0 as Aircraft

When I take a look at the code this winter I think I will have a look at whatever is selecting the cursor - there may be a simple way to get it to advance on to an on-map unit (if there is one!).

Otherwise - just tell the end user to press N key to get to first playable unit in your intro text if A0 is off-map on deployment.
Reply With Quote
  #2  
Old September 3rd, 2016, 09:21 AM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,061
Thanks: 384
Thanked 455 Times in 327 Posts
scorpio_rocks is on a distinguished road
Default Re: A0 as Aircraft

Quote:
Originally Posted by Mobhack View Post
When I take a look at the code this winter I think I will have a look at whatever is selecting the cursor - there may be a simple way to get it to advance on to an on-map unit (if there is one!).
Would this include not having units that fled off map, then rallied, showing up as you N through your force? (ie RTB Helos)
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
  #3  
Old September 3rd, 2016, 12:33 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 6,000
Thanks: 492
Thanked 1,934 Times in 1,259 Posts
Mobhack is on a distinguished road
Default Re: A0 as Aircraft

Quote:
Originally Posted by scorpio_rocks View Post
Quote:
Originally Posted by Mobhack View Post
When I take a look at the code this winter I think I will have a look at whatever is selecting the cursor - there may be a simple way to get it to advance on to an on-map unit (if there is one!).
Would this include not having units that fled off map, then rallied, showing up as you N through your force? (ie RTB Helos)
The problem I had was that it selected the next unit after A0, since A0 was off-map. But that unit was an off-map unit (reinforcement). Sine there were no visible friendly units, it was not until I either pressed N, or examined the map more closely that I realised that there were actually some friendlies to play with !

I need to look at the code that is selecting units, and ensure it is an actual on-map unit of some sort. (the N key does this correctly - so it is probably the routine that sets the initial unit cursor that is (probably) not skipping past any allowed unit type that happens to be a reinforcement). Once that is done, even if say BB0 was the only currently on-map lowest indexed unit then at least the player would have the initial map on a turn centred on BB0, not on the top left with no friendlies in sight (as was the case here - the friendlies were deep South of the top right edge). It'll use the top left since anyone off map is at -1,_1 internally (the reason the original SSI game sometimes had fire-fights between "off-map" units since their code did not correctly check for off-mapness and all units that are so of both sides, live at that hex location.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #4  
Old September 3rd, 2016, 09:18 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Potion Re: A0 as Aircraft

What aircraft have you selected as the ABCCC. This is doable. What are the AA threats to the EC-130?

We could modify EW rating and/or lower AA threat capability with vision experience and morale modifier changes.

I was thinking of an AC-130 Gunship stripped of weapons with boosted EW, radio, and vision.

This would give a simulation of the EC-130 within the scenario.

=====
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.