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September 18th, 2016, 04:47 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
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Thanked 277 Times in 191 Posts
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Re: The Next World War
Meaning.
That since the middle of the twentieth century, commanders have had real-time "God" views of a battle?
I think not.
My inquiry is how to reduce "God" view of the map in our game, even if you say, we will always have it because of x,y,or z that does not mean a non-peer, if you will insurgent group has that "God" view of the battle.
Then designing a scenario where the player is that insurgent force what explanation do we have for a meager Taliban group commander having "God" view of the map?
Or, say we want to author a Korean war scenario, what explains either side having "God" view of the map?
If a player can see a unit on the map he can have a FO or her A0 call in fires. Radio or no, the player has "God" view.
Ever try to target a unit that you can see but is out of that firing unit's vision. We know what happens. Then, I suggest a player only see what his selected unit can see.
If we move to the 21st century we may explain "God" view in many ways from persistent drone coverage, satellite, or a J-Star providing battle management assist to the ground commander.
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Last edited by shahadi; September 18th, 2016 at 04:58 PM..
Reason: Radios & God view
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September 18th, 2016, 05:15 PM
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Second Lieutenant
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Join Date: Jan 2015
Posts: 429
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Thanked 99 Times in 79 Posts
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Re: The Next World War
Quote:
Originally Posted by shahadi
Meaning.
That since the middle of the twentieth century, commanders have had real-time "God" views of a battle?
I think not.
My inquiry is how to reduce "God" view of the map in our game, even if you say, we will always have it because of x,y,or z that does not mean a non-peer, if you will insurgent group has that "God" view of the battle.
Then designing a scenario where the player is that insurgent force what explanation do we have for a meager Taliban group commander having "God" view of the map?
Or, say we want to author a Korean war scenario, what explains either side having "God" view of the map?
If we move to the 21st century we may explain "God" view in many ways from persistent drone coverage, satellite, or a J-Star providing battle management assist to the ground commander.
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Firstly, as the gentleman at the top say, this is a game, not a simulation. Wargames suffer from this view thing, this game perhaps less than many others.
Secondly, since at least the early 1980's a major Western Army will have had artillery, air support, individual fighting vehicles and infantry down to platoon level on a radio net. Even the British Army, long notorious for relatively poor front line coms (outside the Royal Artillery) got it, more or less, mostly, sorted by about that time.
Thirdly, sure put some sort of inhibition on, a generally, really low tech side, although in the case of types like the Taliban or 'IS' their real problem is that what they say to each other can often be heard by the good guys.
As an aside I used to 'know' in an internet sense, a former USAF officer who helped design the high tech 'battle control room' type stuff one can see in a film like 'Black Hawk Down' (2001) and that was about an action set in 1993 that was actually not all that well supported...
Last edited by IronDuke99; September 18th, 2016 at 05:27 PM..
Reason: better explanation
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September 18th, 2016, 05:29 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: The Next World War
Regarding this topic, as not much interest has been generated and it may seem as only three maybe four guys have posted,
Kenny Rogers said it oh so well:
"You've got to know when to hold 'em
Know when to fold 'em
Know when to walk away
And know when to run…"
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