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  #1  
Old January 8th, 2001, 09:49 PM
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Default Re: Starbase tactics

quote:
Originally posted by WhiteHojo:
1-Making the planet transparent would still leave the problem of attacking from the "long" side of the base, that is, w/the added space of the planet b/t you and the base.

2-I'm no gaming expert but might there be some way to place the base directly on top of the planet and have the computer use that location as the focal point for range calculations - maybe making the computer think a base is similiar to a WP? Maybe changing the classification of all Bases to units w/a size of 0 and the displacemnt of 0 so as to not take up space in a planet's cargo hold,instead of labeling em as ships?

Just some thoughts - anything would be better than what we have now - and while they're at it, do something w/satelites - same problem as bases as far as planet defense goes, just out manuever em.



1, if you outrange an immobile defenseive unit, you outrange it. does not matter if a planets in the middle or not, unless the planet is giving you something to hide behind when you would otherwise be in range. in tac combat, you can manuver to wherever you want to be and plink at it. thats why they get a range bonus. in strategic combat, you cant do as many nasty manuvers so it blances fairly well (although max range/dont get hurt is really close).

2, 99.9% sure, not in this game.
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Old January 8th, 2001, 10:33 PM

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Default Re: Starbase tactics

1, if you outrange an immobile defenseive unit, you outrange it. does not matter if a planets in the middle or not, unless the planet is giving you something to hide behind when you would otherwise be in range. in tac combat, you can manuver to wherever you want to be and plink at it. thats why they get a range bonus. in strategic combat, you cant do as many nasty manuvers so it blances fairly well (although max range/dont get hurt is really close).

If only I knew how to do that neat block, bold reposting of other Posts I wouldn't be so cheesy lookin as above.

However, from a pure tactical/strategic standpoint I agree w/you about the "if you outrange an immobile defenseive unit, you outrange it. does not matter if a planets in the middle or not" the fact that an "immobile defensive unit" is further from what it is there to protect when attacked from one particular side of the planet makes that unit in effect worthless in a game playing aspect. A WP is also an immobile defensive unit yet all of these can target any ship w/in range regardless of which side of the planet you attack. The limiting penalty of the star base make them worthless in a purely defensive role. Any change that would alleviate this oversight I feel should be looked into - I come from a MOO background and I loved the Battlestations and whatever the largest one was (but these were always placed inbetween the planet and the attacking force -not possible in SEIV as currently setup)
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Old January 8th, 2001, 10:50 PM

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Default Re: Starbase tactics

The way you make the quote section is with UBB code. On the left navigation bar where it says "UBB code is on" click that link and you'll find all kinds of neat stuff.

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Old January 8th, 2001, 11:07 PM

WhiteHojo WhiteHojo is offline
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Default Re: Starbase tactics

Thankx for the info
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Old January 9th, 2001, 12:36 AM

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Default Re: Starbase tactics

SE4 is a currently a game about ships and planets. Planets provide materials for ships and ships do the rest. Bases (at least currently) are good for very few things. Check out an old post for more details. We did manage to get MM to allow bases longer ranges but that's about all. So far
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Old January 9th, 2001, 08:10 AM

Trachmyr Trachmyr is offline
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Default Re: Starbase tactics

If you really want to give Bases some combat movement then I would suggest you alter the AFTERBURNERS componet, rename it... make it big... and allow it to be put onto bases.

This should work AFAIK
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Old January 9th, 2001, 05:51 PM
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Default Re: Starbase tactics

quote:
Originally posted by General Hawkwing:
SE4 is a currently a game about ships and planets

Well, that's one way of looking at it. Maybe I want bases to be something that MM never intended them to be.

However, you've given me an idea. Is it possible, via modding, to make a new Category of ship, a "base ship", that would be available early on but would be limited to one engine? It doesn't really make sense that, early on, you can make transports that are plenty big enough to fit a spaceyard, but you MUST fill them up with cargo bays. Huh? Hello? These civilizations can make ships capable of interstellar travel, but no one is smart enough to suggest replacing cargo bays with a spaceyard?

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