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Old November 3rd, 2016, 10:57 AM
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Default Re: WW3: Dutch at the storm

Quote:
Originally Posted by SaS TrooP View Post
Hello again!

Got more time recently so I made (or I am making) a couple of scenarios. I will hopefully make short series of these, as well as I will try to release new "Showdown: America" and "Oil Crisis Spreads" scenarios (I hope you know what I am referring to :P)

In "World War 3" series I will take a look at possible Russian 2020 invasion of Europe. Europe is currently ill-prepared for any kind of war, what could give Russians an edge if they will keep upgrading as they do. Many of those scenarios will have special victory conditions relying on casualties you take.

And all of them will involve only real life units recreated after as detailed OOBs as I can.

First one to go: only Dutch mechanized brigade versus typical Russian Mech Brigade as of now. Try it. Give them hell. But do not take it yourself, as you cannot take losses exceeding 18000 points ^^

And let me know how it went.

PS: Map is obviously stolen from custom maps available in game.
This is both inspiring and motivating for us scenario designers to see further interest in scenario building, thanks for both this announcement and your WINSPWW2. Congrats! keep it up!
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Old November 5th, 2016, 05:53 PM
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Potion Re: WW3: Dutch at the storm

This is a BIG scenario with two brigades slugging it out. Normally, we'd pit an assaulting brigade against a battalion (try to keep it at 3:1.)

I have spent the last two nights reviewing the Dutch side and have decided to range and filter my ATGMs and scouts along with their vehicles.

It would have been nice to add battalion command structure to the Dutch side, but all is well. And, a spotting run would be nice in the opening turn as well.

I'm thinking to move my scouts forward under cover of trees to setup OPs (with the weapons inactive.) But, only if I can do so within a few turns.

Also, I'm moving a few ATGMs forward as their current location is boxed in by trees within 300m...not enough distance to get off a good shot.

I normally do not play such large scenarios, but I'll give it a go.

=====

Last edited by shahadi; November 5th, 2016 at 06:06 PM.. Reason: 3:1 assault vs defend force
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