.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 17th, 2016, 03:51 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Preventing AI Suicide?

This is hard thing to code as I think the AI looks at units individualy rather than the tactical picture.
I agree has a tendency to rush head long to destruction but sometimes it does otherwise.
Slows to what I call combat speed or becomes stationary or a combination of the two.
Nearing victory hexes seems to modify behaviour in my opinion causing slowing/unloading.
If possible perhaps something like a check to see if any freindly units within XX range have been fired on or wrecked.

Other possible option would be the ability to "crosstag" formations.
Assign tank formation to infantry formation & it trys to shadow & support with the usual randomness thrown in.
Serious work if possible I would think as picklists would need to factor in the ability at purchase for the AI to decide which if any formations its going to mate.

Trouble is again so many variables you cant just set vehicles to move slow sometimes you want the speed otherwise it would not be a factor in vehicle design.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #2  
Old November 17th, 2016, 06:24 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: Preventing AI Suicide?

This subject is way beyond setting reaction turn values. If you want CS tanks to support infantry in the game or IFV's there's a lot of effort involved. There are a number of threads on this subject, here is one to get started: http://forum.shrapnelgames.com/showp...38&postcount=1.

=====
Reply With Quote
The Following User Says Thank You to shahadi For This Useful Post:
  #3  
Old November 17th, 2016, 12:04 PM

IronDuke99 IronDuke99 is offline
Second Lieutenant
 
Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
IronDuke99 is on a distinguished road
Default Re: Preventing AI Suicide?

Quote:
Originally Posted by Imp View Post
Trouble is again so many variables you cant just set vehicles to move slow sometimes you want the speed otherwise it would not be a factor in vehicle design.
Agreed, but the trouble is the AI cannot use it with any common sense, so, IMHO, it would be better if AI vehicles all just moved more slowly. Another thing that might help a little would be to make AI tanks, etc start well behind any leg infantry. Again I have no idea if this is possible in terms of code, or work required...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.