.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old December 7th, 2016, 08:59 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: Bug? AAA fire from emplacements

Oh yes - fortification armour is not steel armour.

Forts are assumed by the game to be concrete logs, whatever. They are semi-permeable to all HE fire, the larger the armour value, the less so. The larger the HE Warhead size, the more so. The steel value is only relevant if firing at them with AP, Sabot, HEAT - i.e. anti-tank ammo.

Feel free to set up a test scenario with some riflemen shooting up a fort or bunker (outside range of any AT weapons they may have - the AT weapons do different effect as mentioned). Eventually they will start to get casualties on the fort's crew. Especially when the hit chance rises. Don't complain about it - that is an original SSI game design decision and it's been baked into the code from SP1 days.

The fortification classes were never meant to be flak towers. That some of the OOB designers decided to make some AA equipped is their own design decision. They are only armed for local AA defence.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.