.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old December 10th, 2016, 07:02 AM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Second Lieutenant
 
Join Date: Dec 2011
Posts: 595
Thanks: 162
Thanked 346 Times in 209 Posts
Aeraaa is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

I actually find the machineguns quite alright and I disagree with making them (or any small arms) deadlier than now.

Remember that what MG have over rifle squads is range. They can engage the latter between 600-1200 meters (more if .50 cal MGs) and not get any return fire. And the reason why they do not mow down infantry is that the latter is always in cover when under fire, even when in open ground (they find whatever small obstacle or ditch there is, they are always in the prone position). And something else. The fact that a rifle squad has been spotted does not mean its members have been spotted. It may sound like an oxymoron, but what may have been spotted is increased activity, a single soldier etc (in that department another game, Combat Mission series is better at simulating this). So the MG (or any other weapon system) may hose an area with few exposed enemies.

My thoughts on the matter.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.