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Old December 13th, 2016, 01:49 PM
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DRG DRG is offline
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Question Re: Ideas how to improve WinSP MBT/WW2

OK this is a question for everybody but "shahadi".........how may of you actually......... "


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Originally Posted by shahadi View Post
calculate using pencil and paper the hit percentage taken as a ratio of weapons max range and range to target.

=====

??

Those calcs are and will remain a general estimation of overall hit chance to give the player a rough idea if they are wasting their shots or if there is some chance of a hit and you could get a report back of 100% but that is only based on the targeting unit---it does not take into account what the target might do based on it's experience, morale, damage etc etc....that isn't taken into account until the shot is fired.

IDK about Andy but I rarely....and I MEAN rarely...pay any attention to that message at all

Don
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Old December 13th, 2016, 11:35 PM
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Default Re: Ideas how to improve WinSP MBT/WW2

Quote:
Originally Posted by DRG View Post
OK this is a question for everybody but "shahadi".........how may of you actually......... "

IDK about Andy but I rarely....and I MEAN rarely...pay any attention to that message at all

Don
I never take it at face value, in it's current state as a guideline it works fine.
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Old December 14th, 2016, 01:15 AM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: Ideas how to improve WinSP MBT/WW2 !

I like using it mostly with less experienced tank/or any other anti tank component. Reason for this is simple, I want to build up those units experience level as fast as possible, especially for a previously badly damaged unit/or a replacement to one of my core units. The driver here for me is the length of my campaigns as discussed already. I will use my more experienced core units to deal the bigger threat T-80's lurking amongst the T-55's. It's simply an aid that I'm not totally bound by as each situation is different, but still probably use around ~75% of the time for the above situation. I find if my core units are intact it's not as big a deal but, either way, I find little to no difference in time savings maybe because like I play Chess, I'm looking 2-4 moves ahead. And I like "overlapping" my units during the initial deployment phase for the above stated purpose and use as well.

I guess that makes me a "technical" player going back to my many years of die cut board playing wargames from Avalon Hill and SPI mostly I guess with many over nighters included. Couple of my favorites from SPI...
https://boardgamegeek.com/boardgame/...tar-white-star
https://boardgamegeek.com/boardgame/8319/sixth-fleet


Regards,
Pat
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Last edited by FASTBOAT TOUGH; December 14th, 2016 at 01:38 AM..
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Old December 14th, 2016, 06:27 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

I used to have 'Air Assault on Crete' when I was at school, by Avalon Hill (published late 1970's?)If I remember rightly it had a invasion of Malta game too. If only I knew then what I know now...
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