
August 16th, 2002, 10:08 PM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: The Future for SE IV? Does it have one?
Quote:
Originally posted by oleg:
Even if this is true, I do not think we shall be denied to get something positive out of it. However disrespectfull I am to the real-time "strategy" games, I am willing to admit that tactical combat can be turned to real-time with considerable benefits to se-5. Moo3 team is, IMHO, on right track here. After all, you are supreme leader of star empire and shall not be bothered with aiming of every single cannon !
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Oh yes, combat needs some sort of 'simultaneous' resolution to resolve lots of balance problems. I think that 'impulse' turn-segments would work as well as 'real time' since all that 'real time' actually means is many small steps executed very quickly so it looks like it's in motion. Why waste the extra processing time on display for animation's sake only? Just have 64 or 128 'impulses' in a turn and have ship and weapon initiative to calculate who goes when.
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