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May 19th, 2017, 10:34 AM
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Corporal
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Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
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Re: Anyone seen or heard anything about this
"...the spiritual successor to Steel Panthers"
I am troubled by this phrase. They did not use 'updated' or 'modernize' or 'conversion to XXX game engine', many spiritual successors to old classic DOS games were less than stellar.
The primary reason for this effort will not be to make a dedicated group of fans happy. It will be to develop a product that will appeal to a large market share. The feel of an Avalon Hill board game is not an experience bringing back happy memories to a 18-30 year old demographic much less the IGYG game play.
I hope it will not end up a 'World of Tanks' copy and would be surprised if it is just 'Winspww2' with better graphics.
A rotational 3D map would be nice with a 3/4th view option rather than just overhead. A contour line overlay toggle also.
Hopefully it will be easy to mod because I can guarantee that they better have every detail of the weapon/vehicle database correct or there will be "no joy in Mudville".
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May 19th, 2017, 02:59 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,616
Thanks: 4,058
Thanked 5,816 Times in 2,870 Posts
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Re: Anyone seen or heard anything about this
Quote:
Originally Posted by jp10
I can guarantee that they better have every detail of the weapon/vehicle database correct or there will be "no joy in Mudville".
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I can say with some experience that getting "every detail of the weapon/vehicle database correct" to the point someone won't nitpick some detail that doesn't agree with their source is an impossible feat.
My favourite example is and always will be the Tiger tank......you'd think by now that this...one of the most talked and written about tanks arguably ever.......that you would find no deviation in accepted spec but here's two picked at random
note the speed claimed
https://en.wikipedia.org/wiki/Tiger_I
http://www.worldwar2aces.com/tiger-tank/
Road speed varies by 7.4 km/h 38 km/h vs 45.4 km/h
In this game that would be the difference between 13 and 15
This website
http://www.alanhamby.com/technical.shtml
agrees with wiki
http://www.fprado.com/armorsite/tiger1.htm
says 45 kph
Profile Publications claims max road speed 23 mph and that equals 37.01491 km/h
I rest my case.....
EDIT
and...
http://www.wwiivehicles.com/germany/...heavy-tank.asp
lists all claims.....
Speed - Road 22.9 mph, 23 mph, 23.5 mph, 24 mph
37 kph, 38 kph, 45.4
Last edited by DRG; May 19th, 2017 at 03:11 PM..
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May 20th, 2017, 04:01 PM
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Sergeant
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Join Date: Jun 2005
Posts: 303
Thanks: 4
Thanked 40 Times in 26 Posts
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Re: Anyone seen or heard anything about this
Quote:
Originally Posted by DRG
Quote:
Originally Posted by jp10
I can guarantee that they better have every detail of the weapon/vehicle database correct or there will be "no joy in Mudville".
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I can say with some experience that getting "every detail of the weapon/vehicle database correct" to the point someone won't nitpick some detail that doesn't agree with their source is an impossible feat.
My favourite example is and always will be the Tiger tank......you'd think by now that this...one of the most talked and written about tanks arguably ever.......that you would find no deviation in accepted spec but here's two picked at random
note the speed claimed
https://en.wikipedia.org/wiki/Tiger_I
http://www.worldwar2aces.com/tiger-tank/
Road speed varies by 7.4 km/h 38 km/h vs 45.4 km/h
In this game that would be the difference between 13 and 15
This website
http://www.alanhamby.com/technical.shtml
agrees with wiki
http://www.fprado.com/armorsite/tiger1.htm
says 45 kph
Profile Publications claims max road speed 23 mph and that equals 37.01491 km/h
I rest my case.....
EDIT
and...
http://www.wwiivehicles.com/germany/...heavy-tank.asp
lists all claims.....
Speed - Road 22.9 mph, 23 mph, 23.5 mph, 24 mph
37 kph, 38 kph, 45.4
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Apparently, the Germans didn't agree with themselves on the matter...
WaPrüf data, November 1943
Maximum speed: 45 kmh/28 mph
Sustained road speed (autobahn): 30 kmh/19 mph
Sustained speed on average terrain: 20-25 kmh/13-16 mph
Henschel factory data, February 1944
Sustained speed on road (Autobahn): 40 kmh/25 mph
Sustained speed on average terrain: 20-25 kmh/13-16 mph
Vehicle speed at 3000 rpm in 8th gear: 45 kmh/28 mph
Vehicle speed at 3000 rpm in 7th gear: 30 kmh/19 mph
By November 1943, the engined rpm was governed to 2500, which might explain some of the difference.
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May 20th, 2017, 07:05 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,616
Thanks: 4,058
Thanked 5,816 Times in 2,870 Posts
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Re: Anyone seen or heard anything about this
Quote:
Originally Posted by cbo
By November 1943, the engine rpm was governed to 2500, which might explain some of the difference.
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Yet the Henschel factory February 1944 data reports vehicle speed @ 3000 rpm...  
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May 22nd, 2017, 12:31 PM
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Sergeant
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Join Date: Jun 2005
Posts: 303
Thanks: 4
Thanked 40 Times in 26 Posts
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Re: Anyone seen or heard anything about this
Quote:
Originally Posted by DRG
Quote:
Originally Posted by cbo
By November 1943, the engine rpm was governed to 2500, which might explain some of the difference.
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Yet the Henschel factory February 1944 data reports vehicle speed @ 3000 rpm...  
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Yep - no wonder that such a bunch of scatterbrained hippies lost the war 
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May 26th, 2017, 01:17 AM
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Private
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Join Date: Jun 2009
Posts: 41
Thanks: 6
Thanked 8 Times in 5 Posts
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Re: Anyone seen or heard anything about this
Yeah, I'm a bit skeptical, as I've heard other games compared to Steel Panthers over the years. The Close Combat series comes to mind, a decent game for real time, but that's not even close IMO. I'd say the closest is "Tigers on the Hunt" based closely on the "Squad Leader" board games; arguably the daddy of all WWII games including SP. SP just took all the thick rule books out of it and let the player play.
Sitherine has published some decent stuff. I like that they revived “Panzer General” (now redone as “Order of Battle”), a good fun, beer and pretzels operational level WWII game. Now, Gary definitely makes a hardcore, number crunching, strategic level games. I’m wondering if he can make lightning strike again since his first go round with the tactical level SP series so long ago. A lot sure has changed since then. It will definitely be interesting to follow. I hope they stick with YouGoIGo and post a developers log. I'm sure it's years off though. If they can do a quarter of the longevity of SPWW2 they would have quite an accomplishment.
Last edited by Nitro Cruiser; May 26th, 2017 at 01:41 AM..
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