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  #1  
Old August 19th, 2002, 03:47 PM

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Default Re: Understanding battle strategies...newbie question

I think this area needs to be explored more... Or are we all holding back our strategies here... I am holding mine back
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  #2  
Old August 19th, 2002, 05:25 PM
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Default Re: Understanding battle strategies...newbie question

Yes, I can understand and appreciate wanting to keep a strategy or strategies secret. A lot of effort, testing, trial and error went into learning it. And to divulge it may mean that the next game may be more difficult to win.

That being said, I think there is a difference between
a) How the strategy menu actually works and
b) The particular strategy a player employs.

Under a), for example, we have choices under the "Tageting Priority Order" of the Firing tab, but how does the computer implement our choices?

It does not seem to be in order of possibility like the Primary/Secondary Choices under the Movement Tab.

What algorithym does the computer use? Do the four choices we make have equal weight or does the computer assign values to our choices like:
First choice 40%
Second choice 30%
Third choice 20%
Fourth choice 10%

Any comments?
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Old August 19th, 2002, 09:55 PM
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Default Re: Understanding battle strategies...newbie question

"Damage until all weapons gone" needs more explanation: I forgot about that in my Last post. When that is lit, the percentages above it are ignored; your ship won't change targets until all the current target's weapons are destroyed.
Quote:
we have choices under the "Tageting Priority Order" of the Firing tab, but how does the computer implement our choices? [...]
What algorithym does the computer use?
I'm pretty sure those are "tie-breakers":

The ship will pick a ship that matches the first priority; if there's more than one potential target that matches, it picks the one that also fits the second priority, and so on down the list. If more than one target matches all four choices, I think it's random.

It's hard to make specific suggestions for what strategy settings to use, because it will vary depending on your ship designs, your opponents' ship designs, and your preferred playing style.
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Old August 19th, 2002, 11:01 PM
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Default Re: Understanding battle strategies...newbie question

capnq says says in regards to Targeting Priority Order
Quote:
I'm pretty sure those are "tie-breakers":

The ship will pick a ship that matches the first priority; if there's more than one potential target that matches, it picks the one that also fits the second priority, and so on down the list. If more than one target matches all four choices, I think it's random.
Yes, I can see the computer operating that way. It would be nice of MM to "inform us" so we newbies can make some intelligent decisions about our battle strategies.

So what is the difference between "largest" and "strongest" ... tonnage and weapons? If tonnage, is it total tonnage (ship + components) or ship tonnage (the shell of the ship).

Also, if I wanted my fleet to avoid attacking a planet, should I avoid largest and strongest?

And how does "Do Not Use Type Priorities" fit into all this? I have put planets on the bottom of the list, and the missile fleet still seems to prefer it over all other targets using
-Has weapons.
-Fastest
-Strongest
-Nearest

Like, it still keeps pounding away at the planet even though it's weapons are destroyed and other "preferred targets" like carriers, colonists, transports are available.

LOL...lots of questions...but I know I am not alone in this...

MM should step in here and give us some guidance on this.

[ August 19, 2002, 22:03: Message edited by: tbontob ]
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Old August 20th, 2002, 04:37 AM
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Default Re: Understanding battle strategies...newbie question

Quote:
Many of the default settings on Strategies are Really Bad Ideas; changing them is one of the first things I do when I assign a strategy to a design.
One of the best moves I ever made was to go into DefaultStrategies.txt and change the whole works to the way I wanted it. Now any changes I make are mere refinements to a system I like. A big time saver. Oddly enough, the only thing you can't change (except in-game) is the damage percentages-- no entries in the text file.

Kim
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Old August 20th, 2002, 02:28 PM
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Default Re: Understanding battle strategies...newbie question

Grandpakim has this to say:

Quote:
One of the best moves I ever made was to go into DefaultStrategies.txt and change the whole works to the way I wanted it. Now any changes I make are mere refinements to a system I like. A big time saver. Oddly enough, the only thing you can't change (except in-game) is the damage percentages-- no entries in the text file.
What a great idea!

But we newbies have a problem. We may know what we want, but we do not know how to get there! Even worse, we do not know if what we want is even possible to achieve.

Until we have some understanding how the "Strategies" menu works, we can only flounder around...

I think SE4 loses a lot of players who give up in frustration... and then move on to other games where they are given enough information to make intelligent decisions (which makes them feel better)
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Old August 20th, 2002, 08:52 PM
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Default Re: Understanding battle strategies...newbie question

Okay guys….here’s the way I see it.

We have a Strategies menu that is not simple because of its many permutations and combinations.

That is difficult enough. But it is also difficult to test, because I understand the “Simulator” of the Designs tab (F3) leaves much to be desired.

So we can stumble around with me thinking the world is the top half of the shell of a living tortoise (India belief), you guys thinking the world is flat and a few knowledgable people thinking it is round.

So I suggest we do something about it.

So here are my thoughts for you to slash, bash, agree with or do with as you wish.

1) We need to get Malfador Machinations attention:

I propose to get it by starting a new thread entitled

Quote:
MM, help us…information wanted on Battle Strategies.
The first message of the thread would say something like this…

Quote:
PETITION TO MALFADOR MACHINATIONS

The "Strategies" menu of the Empire Status tab (F11) requires us to make many choices. Many of us feel that we do not have a clear understanding of the effect the choices we select will have on the battle to be fought.

We seek clarification of the effect the choices have on the behaviour of the fleet/ships.

This petition is designed only to acquaint Malfador Machinations with a need they may not be aware of, so please keep your response as brief as possible, preferrably in a Yes/No format.

Any comments, thoughts or otherwise can be directed to the "Understanding battle strategies...newbie question" thread.
So when MM gets this petition from 50 or 100 people then they will have to at least take notice.

It will also serve to clarify whether there is actually a need for the information before we go much further.

2) We decide who is to “chair” the presentation. My own personal choice is Fyron, but being a newbie, there could be a better person. We would, of course, require the agreement of the individual of our choice. By “chair”, I mean "hearing our requests" and putting them into some sort of organized format. Just asking for information, may not be enough…only we know what we need to know.

3) The “chairperson” will then approach MM with the petition and his presentation for information.

If you guys want, I can get the ball rolling by creating the petition.
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