|
|
|
 |

August 21st, 2002, 10:53 PM
|
 |
Private
|
|
Join Date: Mar 2002
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Understanding battle strategies...newbie question
A poor User Interface design choice is to use check boxes that change their label based on the state of the check box. Also another poor design choice is (as you pointed out) having the default state being a negative.
Proper design would use a radio button to switch between two different descriptions (labels) or one label describing a positive state and default it to on or off.
These design decisions are due to the fact that this is that it is a 1-man show. Having the programmer make, review, and fix UI design decisions only puts one set of biased eyes on the issue. Having the Users of SEIV checking the UI flaws is not the best situation either...
Edit: and just so I am not too negative, I am absof*****glutely addicted to SEIV so any UI flaws are only cracks in the icing on a very tasty cake!
[ August 21, 2002, 21:54: Message edited by: Hank ]
__________________
I was going for a snake-slash-ninja approach with a little bit of hissit!
|

August 21st, 2002, 11:39 PM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Understanding battle strategies...newbie question
Hank states:
Quote:
A poor User Interface design choice is to use check boxes that change their label based on the state of the check box. Also another poor design choice is (as you pointed out) having the default state being a negative.
Proper design would use a radio button to switch between two different descriptions (labels) or one label describing a positive state and default it to on or off.
These design decisions are due to the fact that this is that it is a 1-man show. Having the programmer make, review, and fix UI design decisions only puts one set of biased eyes on the issue. Having the Users of SEIV checking the UI flaws is not the best situation either...
|
Finally someone who understands what I am complaining about!
I am addicted too. I am not trashing the game. If I had a choice between this game with all its warts, and no SE4, there is no choice. 
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

August 22nd, 2002, 12:02 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Understanding battle strategies...newbie question
Well...here's the results of the scenario
On the first combat turn the captured cruiser runs away.
On all the following turns, it attacks the planet.
Changing the Secondary Movement Strategy in the "Movement" tab to any other selection results in the same thing.
Do you guys actually like doing all this multiple testing? 
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

August 22nd, 2002, 02:45 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Understanding battle strategies...newbie question
Quote:
Originally posted by tbontob:
2) We decide who is to “chair” the presentation. My own personal choice is Fyron, but being a newbie, there could be a better person.
|
Umm... how did I get involved in this? 
|

August 22nd, 2002, 02:50 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Understanding battle strategies...newbie question
Secondary should be set to don't get hurt as well.
That way you will retreat...
Also make sure you set your planet value to 0% on the damage screen. This way it will avoid the planet.
And did you know if you do not put any weapons on a ship and set it to ram... it will ram.
This way you will reteat and the missle ship will come to you
IF you wish to engage the missle ship set your primary to maxium range and your secondary to do not get hurt... try it out and see what happens.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

August 22nd, 2002, 03:01 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Understanding battle strategies...newbie question
Hi Fyron:
In your quote, you did leave out a detail...
Quote:
2) We decide who is to “chair” the presentation. My own personal choice is Fyron, but being a newbie, there could be a better person. We would, of course, require the agreement of the individual of our choice.
|
As I said, you were my own personal choice. What wasn't said was that I personally found your communications to be particularly concise, cogent, and informative.
So I/we were not planning to railroad you... It appears the situation is moot...as no one is taking up the gauntlet with me. 
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

August 22nd, 2002, 03:17 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Understanding battle strategies...newbie question
I wasn't expecting to be railroaded. 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|