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  #1  
Old February 15th, 2017, 03:45 PM
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Default Re: Height Maps

You could have found the problem, the game always generates water at the same level, always uses level 0 tile.
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Old February 21st, 2017, 11:26 AM
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Post Re: Height Maps

I would very much encourage and welcome wholeheartedly a map group, guys specialize in making maps and sharing their findings in a way that even I may one day understand.

More even, a map group as a resource where a map challenged maker as myself could submit requests for a map to the map group, with map credits included in the final scenario product.

Map making is such an illusive endeavor for me.

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Old March 9th, 2017, 07:58 AM
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Default Re: Height Maps

Quote:
Originally Posted by shahadi View Post
I would very much encourage and welcome wholeheartedly a map group, guys specialize in making maps and sharing their findings in a way that even I may one day understand.

More even, a map group as a resource where a map challenged maker as myself could submit requests for a map to the map group, with map credits included in the final scenario product.

Map making is such an elusive endeavor for me.

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For those of you who may not visit the winSPWW2 forum, this thread shows a Venhola generated map used with the new terrain and terrain laying features found in the CD/extended 2017 version of both games

http://forum.shrapnelgames.com/showthread.php?t=51523

The map itself is in post 17
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Old March 9th, 2017, 11:13 AM

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Default Re: Height Maps

A new version is out, in the user interface you can now specify how many meters one level is (default = 10 meters or 30 feet). Additionally, the height adjustment code was changed with this new functionality.

If the height variation is too high for the meters/level setting then the map generation overwrites that. Later the clipping limits (such as "base level is 150 m of altitude in real world, level 15 is 350 m) might be arbitrarily set. I'm also planning a satellite view map tiles so the end user can see what the terrain looks from above. Useful especially in cases where the open street map data is rather coarse.
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