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  #1  
Old August 27th, 2017, 04:49 PM
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DRG DRG is offline
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Default Re: Unit Movement Keys?

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Originally Posted by Mobhack View Post
The original game was released in what, 1995 or so, and in that time on many forums, I have never seen any requests for movement by keyboard. So your post is a first AFAIR.
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And I as well........so no, this isn't likely to happen for no other reason than movement that way would be more complicated than using the mouse
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Old August 27th, 2017, 09:57 PM
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Default Re: Unit Movement Keys?

Firstly I would argue that the numeric keys on the side of the keyboard would be suitable for movement, hex at a time.

Plus there is a key i think that allows for the player to select another unit in their force. So for example if you were moving 10 units to the right, moving one hex at a time. Well... on a keyboard you could just be hitting 6 and whatever key selects the next unit...

Or you can be dragging and clicking a mouse left to right. It's physically a lot more strain-ful to do so and it makes large scenarios a real drag i think when with keys it would be quite simple. For me personally I can only play for a while before simply put, my arm gets a bit sore :P

Maybe it's just me, but the same actions could be done with minimal physical strain on the keyboard.

lol just imagine how many users you could save from carpal tunnel syndrome when playing scenarios with more than 40 units lol

...

I mean seriously? Surely some of you agonise over having to click multiple infantry units... one hex forward... each and every turn. If they would at least go towards a clicked waypoint :P
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Old August 28th, 2017, 09:20 AM

PantherCub PantherCub is offline
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Default Re: Unit Movement Keys?

I can see the need! I definitely agonize over moving tens of units the same number of hexes in the same direction.

However, having movement keys need not be the only solution. Why not change the move logic when using the ALL mode so that instead of moving towards the clicked hex the units will instead move the same number of hexes in the same direction, relative to the selected unit?

Using ALL for movement as it works now is completely unpredictable so I suspect not many people use it.
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Old August 28th, 2017, 07:08 PM
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Exclamation Re: Unit Movement Keys?

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Originally Posted by PantherCub View Post
I can see the need! I definitely agonize over moving tens of units the same number of hexes in the same direction.

However, having movement keys need not be the only solution. Why not change the move logic when using the ALL mode so that instead of moving towards the clicked hex the units will instead move the same number of hexes in the same direction, relative to the selected unit?

Using ALL for movement as it works now is completely unpredictable so I suspect not many people use it.
The thing to remember about using ALL mode is no matter which unit you pick to move the entire platoon, the LAST unit will ALWAYS move first assuming all units have the same MP and are not routed etc.......so if you have a platoon with E0, E1, E2, E3 and you want to move them all forward best pick the E3 to do it....... the AI will NOT lead with the command unit so W0 will always move last

Most people don't use move all BECAUSE they like to micro manage their troops but I use move all quite a lot when not right near the front line. It helps keeping the platoon from scattering

Also, the further away you pick as the target hex the more likely of them moving more or less forward orderly but always keep in mind the unit that will move first is the last unit in the platoon. The closer the target "go -to" hex is to the platoon the more the platoon will converge on it so pick a point on the other side of the map if you want them moving in line

Don
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