.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old September 17th, 2017, 12:47 PM
SaS TrooP's Avatar

SaS TrooP SaS TrooP is offline
Second Lieutenant
 
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
SaS TrooP is on a distinguished road
Default Re: Campaign Scenario Setup Help - France

Yup, i was thinking the same thing for a while. I cannot see any effective way for it.

Its 1945... I wonder if you happened to find such dedicated player in the past to finish the campaign with
I am still in awe for all that project. And I still wonder how long does it take you to design one map - there were at least like ~15 designed for this campaign, most of which being considerably big. I am saying this as a guy, who generally dislikes map design. When releasing a scenario, I focus much more on the ORBAT and detailing the background for particular engagements rather than maps.

Of course, if you will like to start a similar campaign after this one is finished - I am still thinking of options - we may experiment a bit. For instance, since I cannot reinforce my troops for longer periods, we may not cut battles to pieces and instead make several huge ones. But this causes a number of troubles, like AI pushing often relentlessly or AI artillery sniping problem.

And just to mention - I am not sure how it will work with my map making, but I may try making some other guy happy with taking designing role of similar project
I am afraid though that I may be less stable than Ts4Ever.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:19 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.