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October 5th, 2017, 10:13 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Counter battery fire question
Off map arty is a soft target - the C/B routine uses the shells with the highest HE kill to determine damage. Also, it needs a certain number of shells available (~6 per gun?) in order for the battery to be considered for to fire C/B. The routine deals out damage (including gun kills) on a per-shell basis, not a total HE kill times shells.
The likelihood of an off-map battery being located for C/B goes up as the game goes on, due to the target battery usually having fired more often as the game progresses.
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October 6th, 2017, 09:45 AM
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Private
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Join Date: Jun 2006
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Re: Counter battery fire question
Would be neat if a message could be pop up when a CB kill occurred.
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October 6th, 2017, 10:59 AM
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Second Lieutenant
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Re: Counter battery fire question
Quote:
Originally Posted by keif149
Would be neat if a message could be pop up when a CB kill occurred.
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It does. When a successful CB mission is done, a message is displayed to notify the player about it, and the total damage the battery has sustained so far is shown as well.
If the battery sustains so much damage it ceases to exists, a message "BATTERY DESTROYED!" is displayed.
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October 19th, 2017, 09:38 PM
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Sergeant
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Re: Counter battery fire question
To further expand on this:
There are three levels of artillery command:
1. under command
2. direct support
3. general command (cheapest to buy guns at 50% but slowest to shoot at targets).
Does the level of command affect the chance of CB? I did some play testing and I cannot be sure but it did seem to me that guns under general command had a better chance of CB than those of under command. Is this correct, or is the chance equal all around and I just observed an oddity in my tests?
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December 25th, 2017, 09:15 PM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
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Re: Counter battery fire question
Quote:
Originally Posted by Mobhack
The likelihood of an off-map battery being located for C/B goes up as the game goes on, due to the target battery usually having fired more often as the game progresses.
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Early in a Russian LC battle (turn 3 or 4 IIRC) a recently upgraded 122mm battery (experience 88) fired off-map CB against one of three German 10.5cm batteries, scoring one hit. For quite a few turns none of those batteries fired at all. Then, around turn 12 or so they all started firing again, without any response from the 122mm, which was idle throughout the battle except for that single CB salvo. Is this normal? Thanks.
Last edited by jivemi; December 25th, 2017 at 10:03 PM..
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December 28th, 2017, 07:35 AM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
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Re: Counter battery fire question
Quote:
Originally Posted by Mobhack
Off map arty is a soft target - the C/B routine uses the shells with the highest HE kill to determine damage.
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Somewhat off-topic, but are off-map arty considered dug-in for assaults/defenses? If so, then isn't it unlikely that anything smaller than 155mm will do any appreciable damage? Thanks for your kind attention.
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December 28th, 2017, 09:23 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Counter battery fire question
Quote:
Originally Posted by jivemi
Quote:
Originally Posted by Mobhack
Off map arty is a soft target - the C/B routine uses the shells with the highest HE kill to determine damage.
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Somewhat off-topic, but are off-map arty considered dug-in for assaults/defenses? If so, then isn't it unlikely that anything smaller than 155mm will do any appreciable damage? Thanks for your kind attention.
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Off map are soft. Dug in or not is ignored. Bigger shells firing are better at CB than little ones.
Counter battery is simply an abstraction - it is something dealt with by higher level commanders than you.
Leave your off map batteries idle, and higher command may use them to fire on enemy firing off-map units without bothering to ask you. Experience and range of the idle batteries is the main determinant of CB firing, and how big a bang the guns make in determining damage.
That is all you as a battalion commander need to know.
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