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  #1  
Old October 7th, 2017, 10:35 AM

kingbowl kingbowl is offline
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Default Re: uh1-gunship

strange to me i attack infrantry 17 hexes it fired 1 manchine and 2 rockets but i end my turn and then the infrantry fired on my chopper it counterattack and then it fired all the guns and rockets a bit strange
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Old October 9th, 2017, 11:18 PM
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shahadi shahadi is offline
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Post Re: uh1-gunship

Quote:
Originally Posted by kingbowl View Post
strange to me i attack infrantry 17 hexes it fired 1 manchine and 2 rockets but i end my turn and then the infrantry fired on my chopper it counterattack and then it fired all the guns and rockets a bit strange
Thanks for this post. I have had similar thoughts as well. However, remember the percentage of hit from a distance of 17 hexes maybe low with MGs and rockets. Additionally, consider each hex is 50 meters, so a "dice roll" to use table top terms means it is probable not a hit on the infantry unit, say a 9 or 13 man squad, but suppression; and, supression improves with each new turn depending on your preference setting. Secondly, a turn is about two minutes, we may need more than two minutes.


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Old October 11th, 2017, 01:59 PM

geoff geoff is offline
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Default Re: uh1-gunship

At the risk of sounding dumb or unintentionally insulting, doesn’t movement factor in to how many of the weapon slots fire?


(I’m travelling and don’t have access to the game guide.)
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