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August 19th, 2002, 05:22 AM
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Shrapnel Fanatic
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Re: Enemy minefield indicator that won\'t go away
Personally, I set minefield markers at warp points that lead to places where I don't want ships to go without good reason, like Black Holes and Spacial Anomolies. 
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August 19th, 2002, 05:56 AM
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Second Lieutenant
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Re: Enemy minefield indicator that won\'t go away
I've had the same problem for a while but now i know how to get rid of it and a new use for it, thanks all.
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August 19th, 2002, 02:18 PM
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Colonel
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Re: Enemy minefield indicator that won\'t go away
Quote:
Originally posted by Imperator Fyron:
Personally, I set minefield markers at warp points that lead to places where I don't want ships to go without good reason, like Black Holes and Spacial Anomolies.
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You can also set the systen to be avoided in the Intel screen 
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Kill em all let God sort em out
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August 19th, 2002, 05:24 PM
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Captain
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Re: Enemy minefield indicator that won\'t go away
I thought that I saw a link once to a bunch of keyboard shortcuts. I looked in the newbie thread, but didn't see it. Does anyone know if this exists, or am I off my rocker?
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August 19th, 2002, 09:58 PM
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Shrapnel Fanatic
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Re: Enemy minefield indicator that won\'t go away
Setting systems to be avoided doesn't always work.
For all the Hotkeys:
Load up a game. Click on the Help button (a ?, or F1). Click on Hotkeys. Also, I am pretty sure that these are in the electronic manual too. 
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August 19th, 2002, 10:01 PM
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General
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Re: Enemy minefield indicator that won\'t go away
The keyboard shortcuts are listed under (F1) Help/Hotkeys, and in the Readme.txt in the main Space Empires IV folder.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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August 20th, 2002, 04:33 AM
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Lieutenant Colonel
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Re: Enemy minefield indicator that won\'t go away
Using Systems to Avoid has always worked for me. The only workaround I've found is to specifically tell a ship to warp into the restricted system, then give it orders for whatever it's supposed to do after that.
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