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August 19th, 2002, 09:58 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Enemy minefield indicator that won\'t go away
Setting systems to be avoided doesn't always work.
For all the Hotkeys:
Load up a game. Click on the Help button (a ?, or F1). Click on Hotkeys. Also, I am pretty sure that these are in the electronic manual too.
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August 19th, 2002, 10:01 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Enemy minefield indicator that won\'t go away
The keyboard shortcuts are listed under (F1) Help/Hotkeys, and in the Readme.txt in the main Space Empires IV folder.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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August 20th, 2002, 04:33 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Enemy minefield indicator that won\'t go away
Using Systems to Avoid has always worked for me. The only workaround I've found is to specifically tell a ship to warp into the restricted system, then give it orders for whatever it's supposed to do after that.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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August 20th, 2002, 05:15 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Enemy minefield indicator that won\'t go away
I've seen ships fly into systems set to be avoided that are ordered to go somewhere on the other side of the galaxy. It works sometimes, but not every time. And, sometimes I wan't ships to avoid a particular WP in a system, not the entire system itself.
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August 21st, 2002, 01:55 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Enemy minefield indicator that won\'t go away
I've seen the Explore (E) command ignore Systems to Avoid, and another command that I can't recall offhand.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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