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  #1  
Old August 19th, 2002, 08:54 PM

ckotchey ckotchey is offline
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

FYI - the weapons platforms simply sit takign up cargo space, and they "just work" when they are needed.
Satellites, however, only take up cargo space when they are on the ground. Once launched, they do not take up cargo space. Note that they do not WORK unless they are launched.
One more tip: You can't scrap WP's like you can a ship or a facility. You have to use the planet's "jettison cargo" orders.
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Old August 19th, 2002, 08:55 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Weapon platforms sit in a planet's cargo space.
They will give the planet extra hitpoints, and weapons which it can fire out into space.

The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.

Only one platform per planet needs combat sensors and ECM, since a stack of platforms will share the bonus.
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Old August 19th, 2002, 09:19 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Also, if you control a planet in Tactical Combat, you can click on it and fire the weapons platforms' weapons, launch satellites, fighters, and drones, the same way as you do with a ship.

[ August 19, 2002, 20:21: Message edited by: capnq ]
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Old August 19th, 2002, 09:37 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Cool thanks much ) .. and yeah the learning curve is a bit much i havent even gotten into combat or diplomatic stuff .. lol but ill say this just on what i have seen so far it is a head and shoulders above anything i have played to date .. i dont think my jaw left the floor for the first 20mins into the demo .. and im still going WOW ...

LOL .. anyway Cool thanks for info .. now if i can just figure out what the heck kind of uses a tiny planet with one facility on it is good for lol ..
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Old August 19th, 2002, 10:08 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Quote:
Originally posted by SlamrFest:
now if i can just figure out what the heck kind of uses a tiny planet with one facility on it is good for lol ..
Oh so many uses ...

1). If it's rich in a resource you need (and that's probablly minerals) one facility is better than none.

2). System-wide benefit facilitys -- there are many of these

3). Shipyard - you can always use one of those.

4). Resupply depot - especially if it's in the path ships usually take

5). Cargo facility, and it will hold tons of units and ships can take them elsewhere.

6). Just there to deny them to an opponent
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Old August 19th, 2002, 10:16 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Slamrfest says...

Quote:
now if i can just figure out what the heck kind of uses a tiny planet with one facility on it is good for lol ..
I usually do not colonize them in the early game (unless there is tech there), but if I do, I usually use them for something inexpensive like resourse storage. Then when I research the Atmospheric Modification Plant and decide to convert the air of this one facility world to one my species can breath, the cost of demolishing the "resource storge" facility is low.

Of course, the 1 faclity world is low on the priority list (coming after 2 to 5 facility worlds), and I may never get to it.

Also, if the conditions are optimal, they can provide a good source of colonists for colonizing other worlds.

[ August 19, 2002, 21:18: Message edited by: tbontob ]
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Old August 19th, 2002, 10:50 PM
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Default Re: Weapon Platforms @ Warp Point - Newbie Question

Quote:
Originally posted by tbontob:
So, I started a new game, built some small weapon platforms, loaded them into a transport, went to a warp point and........couldn't unload the platforms!

What did I do wrong?
You can use "jettison cargo" option. Conceivably, it should allow you to throw weapon platforms to space. (just kidding, please do not send me bill for equipment lost in space )
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