Re: Useful Starbases! ? Modders, please respond.
Well, I know that in MOO2 tactical combat you would have a base right between the planet and enemy. Why, for crying out loud, can't this be done here? If somebody wants to get to the planet he would need to get through that base or go all the way around to get to the far side. If he does go around he would lose lots of turns, so he just won't be able to do much damage to planet.
As for that tactic that is used on bases it can be countered by making larger size mounts for point-defense cannons that will have longer ranges (that will make them fire more then once on the incoming seekers) for both bases, weapon-platforms and satellites. It is a solution that AI will be able to use. Also you can add a +1 range per mount size to all weapon-platforms. It will make them much more useful (I already did that in my games).
The satellites are even more useless as they are now. I think that the player or AI should be able position them before the tactical combat starts, and to be able to divide them in Groups (AI would use 5 unit Groups like fighters, and would position them all around the planet).
I really think that these changes would fix the problem and that it wouldn't take too long for MM to make it work.
|