.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old January 12th, 2001, 12:21 PM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: Useful Starbases! ? Modders, please respond.

I think that restriction is to make sure you don't use carries to form a chain and allow "endless" movement...

Consider, you have a single carrier and there are several enemy vessels around all in diffrent locations, you could launch and attack one enemy then go back to the carrier and get "recovered", then launch again and have full movement! Even if they coded the fighters to "remember" how much movement they EACH have (which I do not think would be easy, and would be a drain on memory if you had Hundreds of fighters), you still have the problem of a carrier chasing down an opponet... In one turn you get the carrier's movement + the fighter's movement, but this is all in the same .1 year... fighter's have to travel at the speed of the carrier to get to the location and then their .1 year is up...

Well, this is ofcource IMNSHO...
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.