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  #1  
Old July 28th, 2018, 02:45 PM
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Default Re: Hammer and Anvil

After some problems logging in, here is the continuation of the battle:

Turns 22-25



These 4 turns prove to be quite intense, as the first elements of the Ukrainian reinforcements arrive from the east. At first a single recon company emerges, but afterwards elements of one T-64BV company and two motor rifle companies also appear. Their first victims are some truck drivers and scout teams at my first assembly point at (1). The first units that open fire at the Ukrainian force are the 35mm AA gunners at (2) and (3). They have little chance of causing any damage, but if they can distract the Ukrainians for long enough that is fine.
In addition to my AA gunners, my tanks and tank destroyers open fire as well, either from the city outskirts at (4), or Siret bridge at (5). One T-64BV is destroyed by an ATGM, while 3 more are hit but not destroyed thanks to their ERA armor. In addition to that, 3 BTR-4 IFVs are knocked out, which is great news since these have vision of 50 and hit penetration ATGMs and cost more than 200 points. Nevertheless, I lose one tank and one TD from return fire ATGMs.
To the center around the bank, Ukrainian paras make a counterattack. The bank itself is shelled by 82mm mortar fire, while dismounts attack from the south. Total strength looks like a company. However the Romanian defense is centered around a wooden building at the blue circle at (6). Here, a rifle squad led by locoten (lieutenant?) Sima, plus 4 heavy MGs put up a stiff resistance, preventing any paratrooper squad from coming closer than 200 meters from the bank. Sima’s House (inspired by the historical Pavlov’s House) is the anvil and sporadic BTR counterattack is the hammer. However there are many RPG squads in the area and after losing two BTRs I stop being so reckless with them. Romanian dismounts from the bank help the defenders of Sima’s House, and another dismounted platoon prepares to flank from the east at (7).
Finally, the last BTR battalion continues to push towards the main bridge at (8), capturing it and defending against fierce dismounted counterattacks from Ukrainian paras. The valiant defenders cannot be easily reinforced since the Hind flight at (9), prevents either dismounts or vehicles from crossing the bridge, using 30mm fire for the former and Ataka ATGMs for the later. Meanwhile, the platoon to the north captures the bridge at (10) after a brief exchange of fire and the scout platoon is wiped out.
My main body is around the pink square at (12). I want to keep most of them there, until I see where the Ukrainian mechanized force will go. I change plans regarding where my artillery will stop and I decide to disembark them wherever they are in the next 3 turns. While there is the danger of having the guns directly under enemy observation, I really need some artillery support and it is 12 turns now that I didn’t have any. Trucks are really slow when not on the road…
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Old July 29th, 2018, 09:28 PM
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Post Re: Hammer and Anvil

Quote:
Originally Posted by Aeraaa View Post

My main body is around the pink square at (12). I want to keep most of them there, until I see where the Ukrainian mechanized force will go.
You're thinking of an ambush, right?


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Old July 30th, 2018, 06:49 AM
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Default Re: Hammer and Anvil

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Originally Posted by shahadi View Post
Quote:
Originally Posted by Aeraaa View Post

My main body is around the pink square at (12). I want to keep most of them there, until I see where the Ukrainian mechanized force will go.
You're thinking of an ambush, right?

More or less. Inside the city, any ATGM superiority the Ukrainians might have will diminish. And the Hinds cannot easily find targets in an urban environment either.

Plus, my on paper obsolete TR-85s still have a 51 penetration Sabot round. At close range, the Ukrainian T-64BVs will be toast.
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Old July 31st, 2018, 05:28 AM
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Default Re: Hammer and Anvil

Turns 26-30




In these turns, I identify the main axis of advance of the Ukrainian mechanized force: Siret bridge to the south. The bridge is only defended by a depleted motorized company and what is left of a tank company (4 tanks), therefore my chances of holding the bridge are slim at best. They’re only expected to give their best shot and die defending their objective. My tanks and TDs at (1) fire at any tank that reveals its side armor, but their performance is poor and soon I have to retreat inside the town since the Ukrainian fire, direct and indirect has become quite effective, costing me one tank and one TD. The Ukrainian APCs move towards the bridge and suffer casualties from tank fire at (2) and (3), as well as RPF fire from isolated RPG teams round (4). Nevertheless, BTR-4s with their thermal imaging and powerful ATGMs manage to knock out one more TR-85 tank and wipe out all dismounts that were encircled by the mechanized column. Ukrainian air force is still over the battlefield, but I manage to shoot down one more Su-25 thanks to a MANPAD.

In addition to the tanks and APCs, I see that the bulk of the Ukrainian forces is composed of two infantry battalions riding soft-skinned trucks. 130mm artillery is swiftly called to hit the assembled troops at (5), while the other assembly at (6) is ruthlessly attacked by 35mm fire, as well as 152mm guns firing over open sights from (7). Some of my tanks also attack the trucks with HE fire. The result of this terrible amount of firepower is around 200 Ukranians dead or wounded and more than 20 trucks destroyed. The Ukrainian infantry is either disabled, fleeing or pinned and is definitely combat ineffective for the time being.

While my artillery is having a glorious feast over the poor trucks and infantry, inside the city the battle intensifies. Ukrainian paras and Spetsnaz are attacking the park at (8). While the heavy weapons and the BTRs there manage to hold them for the time being, one BTR is lost from a portable RPG shot. Sima’s House at (9) attacked again but holds; another Romanian platoon flanks from the east, but stumbles onto a para squad and a sniper and they halt, suffering some losses. They do manage to eliminate the sniper at least.

To the northeast, the platoon there secures the bridge and takes position in the building (10) next to it. They come under occasional weak counterattacks that have no chance of achieving anything.

Finally, at (11), the battle between Ukrainian paras and Romanian infantry is raging on. Romanians are advancing on foot, braving 30mm fire from Hinds to the south. The fight is centered around a statue just to the east of the main bridge. Ukrainians make numerous fierce counterattacks and the Romanians defeat every one of them. However, advance using directly the main road is impossible, since a sniper is causing heavy losses (his probable location is at the red circle at 12). Thus, I decide to flank from the south and I send one platoon to do that. The platoon encounters an engineer squad also on the move at (13). After a brief firefight, the damaged engineer squad retreats. The fact that there are engineers though (with the dreaded RPOs, perfect for urban fighting) makes things hairy for sure.

So the plan is to find where to put units to ambush the Ukrainian heavy force. I send some infantry at (14), planning to send them even more south. In addition, I will try to sneak one platoon of the force defending Siret bridge towards (15). They will probably be able to delay the Ukrainians for long enough until I figure out where to counter them…
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Old July 31st, 2018, 01:17 PM
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Post Re: Hammer and Anvil

Quote:
Originally Posted by Aeraaa View Post
Turns 26-30




In these turns, I identify the main axis of advance of the Ukrainian mechanized force: Siret bridge to the south.

So the plan is to find where to put units to ambush the Ukrainian heavy force. I send some infantry at (14), planning to send them even more south. In addition, I will try to sneak one platoon of the force defending Siret bridge towards (15). They will probably be able to delay the Ukrainians for long enough until I figure out where to counter them…

I think they want the main bridge and will advance in mass towards 11, 12, and 13.

I would hold all units. Cut off Ukrainian paras from linking up to the main force; while making a LOD from 14 SW to a point east of the main bridge, as far south as the old cementery. The Ukrainian advance must be slowed...use artillery fires to slow them down. Pyros has a tutorial showing how to engage artillery fires with each turn. That's the ambush.

Great stuff!


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