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  #41  
Old August 12th, 2018, 11:56 PM
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Default Re: Hammer and Anvil

Quote:
Originally Posted by SaS TrooP View Post
Key point of WW3 series is recreation of entire brigade combat level with complete disregard of balance whatsoever (thus the special victory conditions instead). Putting it the other way, players are often granted "dream teams" or perfect battlegroups with no weak sides. Here players can form battlegroups as they need them, but they are limited to actual equipment used by certain formations.
This is one of the reasons I tend to make many of my scenarios centered around a USMC Battalion MEU. It's essentially a small combined arms brigade, a "bit" light on armor and artillery because the USMC relies heavily on air support (why we have our own "private" air force). This doesn't work terribly well in WinSPMBT, but it works ... sorta. However the attack helo element generally makes up for it ... IF ... you have ammo resupply.
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  #42  
Old August 25th, 2018, 01:36 PM
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shahadi shahadi is offline
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Post Re: Hammer and Anvil

In an effort to resupply units in the north, near the artillery park, I encountered a building on a road. Meaning, when attempting to drive a truck along the road, a warning message asking if I wanted to enter a building hex appeared. Upon closer inspection, I identified an apparent map error at 83,24.


I am still within T01-T05, where I continue to assess the Romanian forces. Two areas of concern forming my operational plan: Removing the the Hinds from the field and establishing a LOD from the University to the Secondary Bridge. All other AOs must defend in place. By routine I am setting appropriate Filter/Range settings for rifle, and AT units.

Notable unit actions: 1st squad from 1/1/364 Mec Inf had 3 BTR-80 Kills at the Secondary Bridge (53,115).
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