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Old November 28th, 2018, 05:52 PM
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Felix Nephthys Felix Nephthys is offline
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Default Re: In Contact determination

The only changes I could see that could possibly be made would be to completely remove the "dice roll" from being in contact. Make sure the program gives a radio to at least ALL x0 units (NO randomness/NO exceptions), and make sure that if any unit has a radio then it is ALWAYS in contact with their next higher x0 unit. If any other unit (not an x0 unit) does not have a radio (and their chances of receiving a radio would still be subject to the same "dice roll" as it is now) then contact with their higher x0 unit would be strictly based on whether they are more than 5 hexes away and LOS was maintained, NO randomness factor (More than 5 hexes away with LOS, contact is maintained. More than 5 hexes away and no LOS, then no contact. 5 or less hexes and no LOS, then no contact. 5 or less hexes with LOS, then contact is maintained. Basically it boils down to "No LOS, no contact"). I of course don't know what all this work would entail though. As for rallying units with the A0 unit, the code could possibly be changed to allow the A0 unit to rally ALL units, not just the ones directly under it's command. Once again, not sure what kind of work that would entail.

Last edited by Felix Nephthys; November 28th, 2018 at 06:29 PM..
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