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May 27th, 2019, 12:35 PM
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Corporal
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Join Date: Jun 2018
Posts: 118
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Thanked 16 Times in 9 Posts
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Re: Flak issue
Dont know.
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May 27th, 2019, 03:46 PM
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Corporal
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Join Date: Jul 2008
Posts: 81
Thanks: 7
Thanked 12 Times in 6 Posts
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Re: Flak issue
Hits with extra penetration, including those at weak spots, are indicated with asteriskses in the comment at the bottom of the screen.
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May 27th, 2019, 03:58 PM
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Corporal
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Join Date: Jun 2018
Posts: 118
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Thanked 16 Times in 9 Posts
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Re: Flak issue
There was none, dunno really. Could always be something else though.
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May 27th, 2019, 04:59 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Flak issue
Since there is no save game and no info beyond it happened we will never know if the vehicle had been previously damaged and the crew reduced to one man and since the M10 is open topped one shot on the last remaining crew will kill the vehicle. It's one of SP's quirks that we all live with and accept as a c'est la guerre issue
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May 27th, 2019, 06:35 PM
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Corporal
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Join Date: Jun 2018
Posts: 118
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Thanked 16 Times in 9 Posts
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Re: Flak issue
The sniper shots came from an elevated position.
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May 28th, 2019, 08:59 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Flak issue
Quote:
Originally Posted by Isto
The sniper shots came from an elevated position.
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Then they can go in through the open top as there's no armour there.
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May 29th, 2019, 04:18 PM
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Private
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Join Date: Apr 2019
Posts: 12
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Re: Flak issue
There's still the problem of supposedly killing all 5 crewmen with a 'single shot'. Specifically I find sniper fire is way overpowered in the game. Generally all firearms are given unrealistic actual effective range and accuracy.
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May 29th, 2019, 05:06 PM
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Corporal
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Join Date: Jul 2008
Posts: 81
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Thanked 12 Times in 6 Posts
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Re: Flak issue
Quote:
Originally Posted by mccarty.geoff
There's still the problem of supposedly killing all 5 crewmen with a 'single shot'. Specifically I find sniper fire is way overpowered in the game. Generally all firearms are given unrealistic actual effective range and accuracy.
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If all firearms are overpowered, then they are still in balance relatively each other...
What I find strange, however, is the ease of neutralising a field gun with an MG or a rifle squad. Is the gun's shield completely ineffectual?
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May 29th, 2019, 07:03 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Flak issue
Quote:
Originally Posted by mccarty.geoff
There's still the problem of supposedly killing all 5 crewmen with a 'single shot'. Specifically I find sniper fire is way overpowered in the game. Generally all firearms are given unrealistic actual effective range and accuracy.
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And how exactly did you arrive at the conclusion that all 5 crewmen were killed with a single shot based on NO save game example ?? The vehicle *may* already taken damage...we don't know
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June 16th, 2019, 12:16 PM
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Corporal
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Join Date: Jul 2008
Posts: 81
Thanks: 7
Thanked 12 Times in 6 Posts
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Re: Flak issue
Quote:
Originally Posted by mccarty.geoff
Specifically I find sniper fire is way overpowered in the game. Generally all firearms are given unrealistic actual effective range and accuracy.
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How do you know? I should like to read about it in serious sources, including veteran memoirs. My understanding about WW2 snipers was that they fired at a lower rate than in the game but had a much higher percentage of hits at infantry. Shooting at a tank or bunker visor, as was the case in the 1939 Finnish campaign, is of course another kettle of cod. I have seen photos of Finnish bunkers with *lots* of bullet marks around the slits/visors.
Once a sniper takes soldier down, the rest of the squad immediately hit the dust and hide behind cover, making further kills problematic.
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