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August 25th, 2019, 01:13 PM
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Major
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Join Date: Jun 2005
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Thanked 380 Times in 200 Posts
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Re: Humlebaek Counterattack 1985
Quote:
Originally Posted by Suhiir
At a guess you probably have them pathed to go around the south side of the lake BUT remember they use 3 plot points a turn even when they're off map. So by the time they enter as reinforcements their targeted plot point is probably across the lake and going across is faster then going around.
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I wanted them to hit the upper Victory Hex and continue south. I assumed in most cases they would be obliterated by the player in a fight for that upper VH. They did not have targets to go for the 155mm battery.
When I played it the bulk of the Polish naval infantry managed to reach the VH where they were beaten back. At the end I noticed some of the units, inlcuding all the PT-76 tanks had skirted the fight around the VH and made it across the lake, but not far enough to make it to the 155s...
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August 27th, 2019, 04:48 PM
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Corporal
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Join Date: Feb 2015
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Re: Humlebaek Counterattack 1985
Wulfir, are you going to upload the campaign with the fixes you made?
Steve
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November 10th, 2019, 06:29 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: Humlebaek Counterattack 1985
Quote:
Originally Posted by wulfir
Quote:
Originally Posted by Suhiir
At a guess you probably have them pathed to go around the south side of the lake BUT remember they use 3 plot points a turn even when they're off map. So by the time they enter as reinforcements their targeted plot point is probably across the lake and going across is faster then going around.
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I wanted them to hit the upper Victory Hex and continue south. I assumed in most cases they would be obliterated by the player in a fight for that upper VH. They did not have targets to go for the 155mm battery.
When I played it the bulk of the Polish naval infantry managed to reach the VH where they were beaten back. At the end I noticed some of the units, inlcuding all the PT-76 tanks had skirted the fight around the VH and made it across the lake, but not far enough to make it to the 155s...
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I spotted at least, 2 TOPAS-2AP and 3 PT-76Bs at Naebbet with two 2 PT-76s landing in Noedebo at Hex (43,18). I loaded my engineers in two trucks heading north to Noedebo.
The engineers defeated a PT-76 and her section of infantry at Hex (40,69) preventing the enemy from engaging at Hex (70,65) or at Groenholt station (66,92).
I detached two Centurions from U0 company at Hex (70,65) to support the engineers in their new task to protect the 155s.
Several fights ensued resulting in destruction of the enemy at Noedebo.
They crossed the lake.
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August 23rd, 2019, 07:10 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: Humlebaek Counterattack 1985
Quote:
Originally Posted by wulfir
I'll have to do some editing. Hmmm...
Did you soldier on with the fixed core or exchanged stuff?
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I sold back the infantry sams, the 40mm AA guns, the RRs, the jeeps and the trucks. I kept the rest of the tanks, artillery and infantry.
With the rebuild points and the exchanged points I added 2 Hawk Sams, 4 ammo dumps, and 2 recon tanks with night vision. I also added some M113s as ATGM bait but sold them back after they were destroyed.
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The Following User Says Thank You to RetLT For This Useful Post:
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August 25th, 2019, 01:04 PM
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Major
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Join Date: Jun 2005
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Re: Humlebaek Counterattack 1985
Ok, I poked around some.
The missing strike elements did not have AUX status, so no wonder they failed to show up.
Text errors were caused by me adding a skirmish scenario at the start and not updating the text files properly. At first I wanted to warp in a 1950s rifle company because one of my sources said the Danes had one company (the 6th) of the particulary unit portrayed in the campaign, equipped with WW2 era weapons. I thought it added variation, but did not like how it turned out. An error occured with the company structure of the Danish core that I couldn't get rid of, even after re-buying the entire Danish force. Decided to go KISS and bought standard 1980s companies and making the trouble scenario number 01 instead of 00 in the campagin...
For the final battle there is about a battalion's worth of infantry meant to go forward from the get go, while much of the other Polish forces were meant to stay put for quite some time.
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December 13th, 2019, 04:58 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Humlebaek Counterattack 1985
If you want to be creative you could set the X0 units to 98 and the non-command (grunt) units to 99. That would depend on how far back from the V-Hex's you have them placed
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December 13th, 2019, 08:20 PM
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Second Lieutenant
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Join Date: Dec 2011
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Re: Humlebaek Counterattack 1985
I'm waiting for X-mas where I'll have some time off, then I can try the campaign myself. 
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