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  #1  
Old August 25th, 2019, 01:13 PM
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Default Re: Humlebaek Counterattack 1985

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At a guess you probably have them pathed to go around the south side of the lake BUT remember they use 3 plot points a turn even when they're off map. So by the time they enter as reinforcements their targeted plot point is probably across the lake and going across is faster then going around.
I wanted them to hit the upper Victory Hex and continue south. I assumed in most cases they would be obliterated by the player in a fight for that upper VH. They did not have targets to go for the 155mm battery.

When I played it the bulk of the Polish naval infantry managed to reach the VH where they were beaten back. At the end I noticed some of the units, inlcuding all the PT-76 tanks had skirted the fight around the VH and made it across the lake, but not far enough to make it to the 155s...
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Old August 27th, 2019, 04:48 PM

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Default Re: Humlebaek Counterattack 1985

Wulfir, are you going to upload the campaign with the fixes you made?

Steve
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Old November 10th, 2019, 06:29 PM
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Default Re: Humlebaek Counterattack 1985

Quote:
Originally Posted by wulfir View Post
Quote:
Originally Posted by Suhiir View Post
At a guess you probably have them pathed to go around the south side of the lake BUT remember they use 3 plot points a turn even when they're off map. So by the time they enter as reinforcements their targeted plot point is probably across the lake and going across is faster then going around.
I wanted them to hit the upper Victory Hex and continue south. I assumed in most cases they would be obliterated by the player in a fight for that upper VH. They did not have targets to go for the 155mm battery.

When I played it the bulk of the Polish naval infantry managed to reach the VH where they were beaten back. At the end I noticed some of the units, inlcuding all the PT-76 tanks had skirted the fight around the VH and made it across the lake, but not far enough to make it to the 155s...

I spotted at least, 2 TOPAS-2AP and 3 PT-76Bs at Naebbet with two 2 PT-76s landing in Noedebo at Hex (43,18). I loaded my engineers in two trucks heading north to Noedebo.

The engineers defeated a PT-76 and her section of infantry at Hex (40,69) preventing the enemy from engaging at Hex (70,65) or at Groenholt station (66,92).

I detached two Centurions from U0 company at Hex (70,65) to support the engineers in their new task to protect the 155s.

Several fights ensued resulting in destruction of the enemy at Noedebo.

They crossed the lake.

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Old August 23rd, 2019, 07:10 PM

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Default Re: Humlebaek Counterattack 1985

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I'll have to do some editing. Hmmm...


Did you soldier on with the fixed core or exchanged stuff?
I sold back the infantry sams, the 40mm AA guns, the RRs, the jeeps and the trucks. I kept the rest of the tanks, artillery and infantry.

With the rebuild points and the exchanged points I added 2 Hawk Sams, 4 ammo dumps, and 2 recon tanks with night vision. I also added some M113s as ATGM bait but sold them back after they were destroyed.
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Old August 25th, 2019, 01:04 PM
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Default Re: Humlebaek Counterattack 1985

Ok, I poked around some.

The missing strike elements did not have AUX status, so no wonder they failed to show up.

Text errors were caused by me adding a skirmish scenario at the start and not updating the text files properly. At first I wanted to warp in a 1950s rifle company because one of my sources said the Danes had one company (the 6th) of the particulary unit portrayed in the campaign, equipped with WW2 era weapons. I thought it added variation, but did not like how it turned out. An error occured with the company structure of the Danish core that I couldn't get rid of, even after re-buying the entire Danish force. Decided to go KISS and bought standard 1980s companies and making the trouble scenario number 01 instead of 00 in the campagin...

For the final battle there is about a battalion's worth of infantry meant to go forward from the get go, while much of the other Polish forces were meant to stay put for quite some time.
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Old December 13th, 2019, 04:58 PM
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Default Re: Humlebaek Counterattack 1985

If you want to be creative you could set the X0 units to 98 and the non-command (grunt) units to 99. That would depend on how far back from the V-Hex's you have them placed
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Old December 13th, 2019, 08:20 PM
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Default Re: Humlebaek Counterattack 1985

I'm waiting for X-mas where I'll have some time off, then I can try the campaign myself.
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