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Old April 11th, 2020, 01:44 PM
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Exclamation Re: 3rd Guards Mech Corps Campaign feedback

Quote:
Originally Posted by Ts4EVER View Post
I think this campaign is not actually from the latest patch but the one before, but I only now have the free time to actually play a lot myself.
I ran into the following problem:
The first scenario was relatively easy with the AI not making much headway: total victory.
However, in the second one I got utterly wiped out by a strong position of dug in Marders and tanks with long 75mm guns. In fact, I am pretty sure they had more tanks than me, even though I was the attacker in an assault scenario. So I checked out the scenario in its standalone version and there you have tons of more assets including heavy artillery (in the campaign you only have two mortar sections).
I would suggest either assigning some aux troops or mentioning in the campaign briefing that the player should enhance his core force quite heavily. I read the briefing and it says "fixed core campaign". Because of that I assumed that the campaign was tailored to the force you get in the beginning, but in my opinion that second scenario is basically impossible to win with it.
This is what the Germans have in the second scenario


The majority of the armour is reenforcements and the arty is a four gun battery of 105s and they have hardly any infantry. It looks tough but not impossible and everything Don releases is playtested and critiqued before it goes into the game. There may be the occasional thing missed but an impossible to win scenario node is doubtful.
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Last edited by DRG; April 11th, 2020 at 02:13 PM..
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