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June 4th, 2020, 09:53 AM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
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Re: Possible bug maybe
Quote:
Originally Posted by Imp
Yet a stream will immobilize everything short of aircraft and infantry. Even vehicles that have the amphibious capability. But thank you for the information.
Streams are easy to spot you should not need a warning not to enter it by mistake.
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Let's see, no bridge or ford and you need to get across it...yeah so am I suppose to wish the vehicles to the other side with Jedi force powers?
I get the idea of a stream causing so issues, SOME, but the rate of chance on how often a vehicle is stuck in them is insanely high. And let's define a stream. To me, a stream is something that can be crossed easily because at most it's only knee-deep. Now are the "streams" on the map creeks? Those are normally wider and deeper, so which is it?
And back to the pointed out item, yes, you can see them, but if you didn't buy airmobile forces then you are going to have to cross them at someone point and on an average six vehicles will get stuck, or least that has been my count so far.
It's like the default to the road tiles by vehicles near them, you need to move up three hexes to stay in a tree line...and the vehicle moves out on the road and dies because the game code wants to put vehicles on road to move them. Don't believe me, then open a map, pick your stuff, and then move near a road, then pick a hex say 5 away from you and watch the vehicle go towards to road to get there when it could have gone straight to the target hex and avoided the return or OP fire of the enemy.
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June 4th, 2020, 12:42 PM
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Corporal
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Join Date: May 2011
Location: CA, USA
Posts: 130
Thanks: 109
Thanked 68 Times in 40 Posts
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Re: Possible bug maybe
Quote:
Originally Posted by Karagin
Quote:
Originally Posted by Imp
Yet a stream will immobilize everything short of aircraft and infantry. Even vehicles that have the amphibious capability. But thank you for the information.
Streams are easy to spot you should not need a warning not to enter it by mistake.
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Let's see, no bridge or ford and you need to get across it...yeah so am I suppose to wish the vehicles to the other side with Jedi force powers?
I get the idea of a stream causing so issues, SOME, but the rate of chance on how often a vehicle is stuck in them is insanely high. And let's define a stream. To me, a stream is something that can be crossed easily because at most it's only knee-deep. Now are the "streams" on the map creeks? Those are normally wider and deeper, so which is it?
And back to the pointed out item, yes, you can see them, but if you didn't buy airmobile forces then you are going to have to cross them at someone point and on an average six vehicles will get stuck, or least that has been my count so far.
It's like the default to the road tiles by vehicles near them, you need to move up three hexes to stay in a tree line...and the vehicle moves out on the road and dies because the game code wants to put vehicles on road to move them. Don't believe me, then open a map, pick your stuff, and then move near a road, then pick a hex say 5 away from you and watch the vehicle go towards to road to get there when it could have gone straight to the target hex and avoided the return or OP fire of the enemy.
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This is the reason I always turn breakdowns off in my preferences. The different terrain will only slow me down to varying degrees but I won't get stuck.
__________________
"Never get out of the boat" Apocalypse Now
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June 4th, 2020, 12:45 PM
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Lieutenant General
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Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,867
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Re: Possible bug maybe
There are just to many topographical considerations to take into account this next brings this to light "somewhat":
https://www.differencebetween.com/di...-and-vs-creek/ and notice the stream picture from Italy at top.
So steepness of the banks, terrain types entering or exiting the stream, bottom types mud, sand, rocks, boulders, depth, current or any combination in between. For the fact the crossing point is 50m/~60yds. wide anything can and will happen.
To mitigate some of this about the best solution I've found is simply put the units in adjacent " hexes" so that when they enter the stream they do so at their full movement allowance. This is especially important for tanks, ammo carriers, SPA etc. the " heavy" stuff. Wheeled and some tracked APC's generally do better, however if you've used 1/2 or more of your movement allowance to get there, don't cross the stream!, the odds aren't in your favor.
And of course don't turn your crossing point into a " parking lot" the AI, I promise will cause the stream to be the least of your problems if it has LOS to it.
Regards,
Pat

__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
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June 4th, 2020, 02:26 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
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Re: Possible bug maybe
[quote=Felix Nephthys;847688]
Quote:
Originally Posted by Karagin
This is the reason I always turn breakdowns off in my preferences. The different terrain will only slow me down to varying degrees but I won't get stuck.
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Which is why we provide the preferences switches.
Everyone will have thier idea of "reality".
Me, I switch off breakdowns as well. Sticking gets annoying, especially in mud maps.
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