.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 19th, 2020, 12:08 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: German Campaign using War Cab

Just an update found the Polish HQ 3 hexes West of where I wrote the top AA on the screen.
Bad news is I had better run towards him or the woods what a view - only 1 arty fell at B
__________________
John
Reply With Quote
  #2  
Old July 20th, 2020, 02:32 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: German Campaign using War Cab

Turn 14 start

So we finally got a HQ that will make dealing with the remaining forces easier when morale dips.
Bonus to that I pulled further back as he has had a good view for a few turns after the smoke cleared.

NORTH

Did not pull West quite enough but 5in only damaged the halftrack its still operational, it missed the squads or just minor effect. We can move back onto the hill now so all is good.
Rest moved SE further than I was going to, Pioneer caught it heavily routed & 2 men down.
Restricted ranges on all vehicles here as fast moving & wanted to let them out off the rough hexes they may get hit by their own artillery if we let them come, letting them into the woods is not ideal though.

We could have done a better job of finding the AA Panther was waiting for the squads that killed the HQ.
Poles turn bottom AA truck moved to treeline & attacked the squad there killing 2 men before our HMG dispatched it.
The AA Gun just off shot revealed its self by opening up on both MkIV's damaging one. They returned fire & the Panther joined in, AA truck then appeared, it missed but MkIV's turned to engage & the AA gun damaged another one with a flank shot.
We caused no damage in the exchange but took 3 & 2 damage on the MKIV's
Infantry will have to risk a shot at the truck to break target lock, Panther should get the gun range is 7 hexes.

Planes are plotted to come in from NE on the infantry but delaying by a turn as spotter should come in next turn so can fine tune target hex.

SOUTH

3 Squads & a HMG got hit by the artillery halftrack can pull the HMG out (not shown) &the others can clear the area themselves.
Have support from the North including MGs when smoke allows so aim to make some inroads here in a few turns.
The 2 MkIV's will pull back enemy is getting to close, we killed one of the snipers here.
Tank searching for AA only had a quick look before returning after receiving no fire. Squad can take a better look but low priority planes will not be used here.

Kills now 62 for 4 losses with no supporting units against armour the poles face an uphill struggle, not seen a ATG or MG yet.
Sturmpanzers will be pulling out shortly to reload.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.