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November 24th, 2020, 04:32 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
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Re: Old question Issue
Quote:
Originally Posted by Karagin
but it happens in far too many battles and scenarios to just be that.
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Why do you keep doing it and expecting a different result?
__________________
That's it, keep dancing on the minefield!
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November 24th, 2020, 07:11 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
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Re: Old question Issue
Quote:
Originally Posted by Wdll
Quote:
Originally Posted by Karagin
but it happens in far too many battles and scenarios to just be that.
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Why do you keep doing it and expecting a different result?
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Because it shouldn't be happening, the default shouldn't be to the roads. 30 years in the military and we avoided roads if we could because they were easy to mine or interdict. 3 tours in Iraq proved that to be very true. Same for Afghanistan. Yet in this wargame, which yes I get is a game, it's the opposite, roads are the fastest way to to go, so off go the units. And it's easy to forget that the game does this because logically to me it makes no sense.
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November 24th, 2020, 07:41 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 595
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: Old question Issue
Quote:
Originally Posted by Karagin
Quote:
Originally Posted by Wdll
Quote:
Originally Posted by Karagin
but it happens in far too many battles and scenarios to just be that.
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Why do you keep doing it and expecting a different result?
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Because it shouldn't be happening, the default shouldn't be to the roads. 30 years in the military and we avoided roads if we could because they were easy to mine or interdict. 3 tours in Iraq proved that to be very true. Same for Afghanistan. Yet in this wargame, which yes I get is a game, it's the opposite, roads are the fastest way to to go, so off go the units. And it's easy to forget that the game does this because logically to me it makes no sense.
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Well then, think of it this way: why should every unit (especially green or poorly trained units) know to instinctively avoid the roads in a combat situation?
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The Following User Says Thank You to Aeraaa For This Useful Post:
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November 24th, 2020, 07:45 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
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Re: Old question Issue
Quote:
Originally Posted by Aeraaa
Quote:
Originally Posted by Karagin
Quote:
Originally Posted by Wdll
Why do you keep doing it and expecting a different result?
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Because it shouldn't be happening, the default shouldn't be to the roads. 30 years in the military and we avoided roads if we could because they were easy to mine or interdict. 3 tours in Iraq proved that to be very true. Same for Afghanistan. Yet in this wargame, which yes I get is a game, it's the opposite, roads are the fastest way to to go, so off go the units. And it's easy to forget that the game does this because logically to me it makes no sense.
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Well then, think of it this way: why should every unit (especially green or poorly trained units) know to instinctively avoid the roads in a combat situation?
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Define green units? Even untested units have the training and the doctrine is taught to them. Now if your idea of green is the militia or "rebel" groups, then that could be a case for the default, but why would that be for "First or Second" world militaries that would train to avoid areas that would have then under the LOS of their enemies?
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November 24th, 2020, 08:03 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Old question Issue
Quote:
Originally Posted by Karagin
Define green units? Even untested units have the training and the doctrine is taught to them. Now if your idea of green is the militia or "rebel" groups, then that could be a case for the default, but why would that be for "First or Second" world militaries that would train to avoid areas that would have then under the LOS of their enemies?
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Even 1st world militaries have to teach this, and even then the lesson doesn't always sink in until some incident drives it home. Green troops do the dumbest things. Why 75ish % of combat casualties are green troops/replacements.
Additionally there are time/places where you have to follow a road.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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