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December 28th, 2020, 03:20 PM
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Sound error in scn 199 Desperate Hours
The Finnish/Swedish units that have rifles in their 2nd weapon slot play LMG sounds when they fire them.
They are F0, G0, G2 and H1.
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December 28th, 2020, 04:26 PM
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Re: Sound error in scn 199 Desperate Hours
Scenario problem - moved to scenarios sub-forum.
If these things were modified by the scenario desiger and the original units had LMG in slot 2 then he may not have changed the sound byte (if they had one assigned). That could be the case if the sound is not the default 0 since if the sound is default (0) then the code checks the weapon type and generates an appropriate sound, but if the OOB designer assigns a sound byte then that overrides that.
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December 28th, 2020, 04:56 PM
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Shrapnel Fanatic
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Re: Sound error in scn 199 Desperate Hours
I will look into this.....
Yeah.... the original weapon in that slot is a BAR with sound FX 56... it's also set up as an "M/91" rifle and there is no M/91 in the Swedish OOB but there is in the Finn OOB. I will sort this out and get the correction into the next patch. The problem is there is NO WAY to change the sound number either in the game editor or with ScenHack when a scenario designer decides to "be creative" like this so it may just go back to being a BAR or a Finn LMG unless I can find a way to change it......so far no luck and the "BAR" sound is unique. This may end up being something you just need to ignore
Last edited by DRG; December 28th, 2020 at 05:57 PM..
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January 1st, 2021, 03:58 PM
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Re: Sound error in scn 199 Desperate Hours
IIRC, this was the first scenario I ever created, around 2003/4 something. Been a while since then.
I switched between OOBs to get Swedish ID flags but Finnish weapons, for the SFK ("Swedish Volunteer Coy"). The easiest fix is probably to re-buy the units for player 1 using the standard Finland OOB...
I have a few days off. I'll update the scenario and sort it out.
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January 1st, 2021, 04:26 PM
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Re: Sound error in scn 199 Desperate Hours
The problem did expose a gap in our editing ability for the game/scenhack that Andy thought was covered but isn't so the ability to edit the weapon sound may go into the next release.
BUT... if you want to update it please do.. I have no doubt you will tweak it a bit given it's age and it is far easier now to change ID tags for units than it was way back then
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January 1st, 2021, 05:50 PM
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Re: Sound error in scn 199 Desperate Hours
That scenario needs an update, badly.
Starting with the map. For comparison:
Vintage map of the area:
Venhola (tilted, arrow shows direction of Soviet attack):
Quick edit in the game:

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January 30th, 2021, 01:17 PM
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Re: Sound error in scn 199 Desperate Hours
I reworked the map and scenario for 199.
Instead of a narrow focus on the hills themselves I opted to make the scen represent the roughly three days the II Battalion/JR13 fought in this location.
This setup gives the player a few choices from the get go, which is something I like.
Some of the Bn is in position far forward (as was the case historically) so the player can either reinforce this area with the rest of the force and attempt to hold here - historically the order was to hold as far forward as possible and means a shot at keeping all VHs.
However, the player can also fall back towards the hills where the line can be made shorter, and there is less open terrain.
(The player could even fall back behind the anti-tank obstacles of the VKT line but might be hard pressed to regain the Victory Hexes if doing so before the game ends.)
I opted to not make the forest too dense with trees as I think this makes for a better game. Historically the Russians made use of AT-guns firing but it would be difficult for the AI to handle I replaced them with something else...
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January 30th, 2021, 09:41 PM
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Re: Sound error in scn 199 Desperate Hours
Can you repost using another file extension? My computer will not open .rar files.
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January 31st, 2021, 02:11 PM
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Re: Sound error in scn 199 Desperate Hours
Quote:
Originally Posted by RetLT
Can you repost using another file extension? My computer will not open .rar files.
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RetLt - I can send you the files directly.
Are you still using the aol email adress?
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January 31st, 2021, 06:20 PM
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Re: Sound error in scn 199 Desperate Hours
Yes, thanks.
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