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Old August 22nd, 2002, 08:45 PM
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Default Re: "Survivor 2" Round 10 is about to start

Well, it'll probably take a week or so to get everybody joined and empires loaded. After that, it's find a lieutenant, or trust the AI.
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Old August 22nd, 2002, 08:48 PM
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Default Re: "Survivor 2" Round 10 is about to start

I'm in! And I will win, too! Well, maybe not. We'll see.
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Old August 22nd, 2002, 08:54 PM

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Default Re: "Survivor 2" Round 10 is about to start

Sounds like fun. Count me in.
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Old August 22nd, 2002, 09:18 PM
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Default Re: "Survivor 2" Round 10 is about to start

For anyone scared off this tournament by the prospect of the games having 20 players and taking forever, I'd like to point out the following.

Firstly, I intend to ruthlessly enforce the 36 hour turn time limit. No Mr Jones I don't care if your dog ate your .plr file.

And secondly, the early rounds should end quickly at any rate because they don't have to play to a normal Last man standing completion, only to the elimination of one player. In fact I expect a couple of rounds to end simply because someone drops out. That's the nature of these things often. The beauty of this format is that abandoned players don't hinder us, in fact they speed things up because they end the rounds sooner.
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Old August 22nd, 2002, 09:37 PM

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Default Re: "Survivor 2" Round 10 is about to start

The determining factor in any case in doubt will be if an empire loses contact with another empire.

Does this mean that everyone will be in contact with each other ????
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Old August 22nd, 2002, 09:39 PM
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Default Re: "Survivor 2" Round 10 is about to start

Oh boy! Oh boy! My first tourney!
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Old August 22nd, 2002, 09:48 PM
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Default Re: "Survivor 2" Round 10 is about to start

Quote:
Originally posted by tesco samoa:
The determining factor in any case in doubt will be if an empire loses contact with another empire.

Does this mean that everyone will be in contact with each other ????
No, not at first. But once you make contact with another race the only way to lose contact is either to lose all your planets, or be cut off from them by someone closing warp points all the warp points between you and them.

I honestly don't think any of the games will Last long enough for the second option to come into play. At least not in the early rounds certainly. I only included that as an official position to prevent someone "turtleing up" and closing all the warp points and building systems shield generators and thereby guaranteeing their survival.

Technically I suppose you could do that with part of your empire and leave a single planet outside, thus maintaining contact but still violating the rule requiring all systems to have a chain of open warp points. In the unlikely event someone attempt such a manuver I will simply declare them eliminated.

Geo
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