.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 25th, 2021, 02:47 PM

rel19 rel19 is offline
Private
 
Join Date: Jun 2019
Posts: 24
Thanks: 6
Thanked 12 Times in 7 Posts
rel19 is on a distinguished road
Default Re: Apache helicopter countermeasure

The best way to tackle Apache is to set its Armour to 2 and size to 3 or 4 with Mobhack OOB Editor. This get Apache back from fantasy to more realistic model in game.
Reply With Quote
  #2  
Old April 25th, 2021, 09:48 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Apache helicopter countermeasure

Quote:
Originally Posted by rel19 View Post
The best way to tackle Apache is to set its Armour to 2 and size to 3 or 4 with Mobhack OOB Editor. This get Apache back from fantasy to more realistic model in game.
The trouble with well armoured helicopters is they shrug off SAM hits to often if you are going to adjust anything it should be the SAM. Bigger warhead possibly like ATGMs which always cause damage if its stationary.
Reducing the armour makes AA guns & infantry fire to effective.

As to RPG use against them its so rare & only happens if the helo is loitering I would not want it in game.

A possible solution to the SAM armour problem would be to have SAMs apply damage in 2 stages. Does the initial calculation but then adds 1 damage all or most of the time to reflect the fact it did not escape unscathed.
__________________
John
Reply With Quote
The Following 2 Users Say Thank You to Imp For This Useful Post:
  #3  
Old April 26th, 2021, 02:09 PM

rel19 rel19 is offline
Private
 
Join Date: Jun 2019
Posts: 24
Thanks: 6
Thanked 12 Times in 7 Posts
rel19 is on a distinguished road
Default Re: Apache helicopter countermeasure

Armour 4 gives to helo ability to ignore hits of AA gun with caliber 20-mm and 30-mm. This is like magic shield when elves fight chaos horde in fantasy universe. In warm tube Steel Panthers this is wrong I suppose. So I have set armour to 2. It is enough for protection from 12.7 mm bullets.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.