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Old May 26th, 2021, 04:25 AM
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zovs66 zovs66 is offline
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Default Re: Multi-layer and hex buildings

I looked at this as a feature and I just worked with it and have been very “creative “ with using it. So if this was fixed it would break a lot of my scenarios. In some cases I purposely stack buildings to get the right effect or will add roads, trees orchards, grass or crops to work with the feature.

So please don’t fix, since I am sure I have at least 75 or so scenarios where I stack. Maybe more because I stack and mix a lot of terrain.
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Old May 26th, 2021, 08:13 AM
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Default Re: Multi-layer and hex buildings

Quote:
Originally Posted by zovs66 View Post
I looked at this as a feature and I just worked with it and have been very “creative “ with using it. So if this was fixed it would break a lot of my scenarios. In some cases I purposely stack buildings to get the right effect or will add roads, trees orchards, grass or crops to work with the feature.

So please don’t fix, since I am sure I have at least 75 or so scenarios where I stack. Maybe more because I stack and mix a lot of terrain.
Any "fix" would not involve disallowing multi-building placement. It would involve ensuring road is not placed when it's not wanted IF that is indeed a road hex that allows greater movement and not just a report of it being a road hex when it's just normal clear terrain so specific testing to determine that needs to be done.

In the big scheme of things it does not affect how a scenario plays in any way that's even remotely critical but it should not be doing that
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